//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2023 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: MX4
// Model Creator: 
// Created on: 14.11.2023 - 22:48:57
// Last changed on: 14.11.2023 - 22:48:57

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelMX4 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelMX4() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[480];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 25, 1, textureX, textureY); // Import
        gunModel[2] = new ModelRendererTurbo(this, 49, 1, textureX, textureY); // Import
        gunModel[3] = new ModelRendererTurbo(this, 73, 1, textureX, textureY); // Import
        gunModel[4] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[5] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[6] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Import
        gunModel[7] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Import
        gunModel[8] = new ModelRendererTurbo(this, 193, 1, textureX, textureY); // Import
        gunModel[9] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[10] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[11] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[12] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[13] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[14] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Import
        gunModel[15] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[16] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Import
        gunModel[17] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[18] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[19] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[20] = new ModelRendererTurbo(this, 25, 17, textureX, textureY); // Import
        gunModel[21] = new ModelRendererTurbo(this, 57, 17, textureX, textureY); // Import
        gunModel[22] = new ModelRendererTurbo(this, 89, 17, textureX, textureY); // Import
        gunModel[23] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[24] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[25] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[26] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[27] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[28] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import
        gunModel[29] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import
        gunModel[30] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[31] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Import
        gunModel[32] = new ModelRendererTurbo(this, 401, 17, textureX, textureY); // Import
        gunModel[33] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import
        gunModel[34] = new ModelRendererTurbo(this, 457, 17, textureX, textureY); // Import
        gunModel[35] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Import
        gunModel[36] = new ModelRendererTurbo(this, 377, 25, textureX, textureY); // Import
        gunModel[37] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[38] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[39] = new ModelRendererTurbo(this, 65, 33, textureX, textureY); // Import
        gunModel[40] = new ModelRendererTurbo(this, 97, 33, textureX, textureY); // Import
        gunModel[41] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[42] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        gunModel[43] = new ModelRendererTurbo(this, 209, 33, textureX, textureY); // Import
        gunModel[44] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        gunModel[45] = new ModelRendererTurbo(this, 257, 33, textureX, textureY); // Import
        gunModel[46] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import
        gunModel[47] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 337, 33, textureX, textureY); // Import
        gunModel[49] = new ModelRendererTurbo(this, 361, 33, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 393, 33, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 465, 33, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 57, 49, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 129, 49, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 169, 49, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 193, 49, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 217, 49, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 249, 49, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 361, 49, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 393, 49, textureX, textureY); // Import
        gunModel[67] = new ModelRendererTurbo(this, 417, 49, textureX, textureY); // Import
        gunModel[68] = new ModelRendererTurbo(this, 441, 49, textureX, textureY); // Import
        gunModel[69] = new ModelRendererTurbo(this, 465, 49, textureX, textureY); // Import
        gunModel[70] = new ModelRendererTurbo(this, 489, 49, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 33, 57, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 233, 57, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 377, 57, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 49, 65, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 73, 65, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 97, 65, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 121, 65, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 145, 65, textureX, textureY); // Import
        gunModel[80] = new ModelRendererTurbo(this, 169, 65, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 249, 65, textureX, textureY); // Import
        gunModel[83] = new ModelRendererTurbo(this, 281, 65, textureX, textureY); // Import
        gunModel[84] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        gunModel[85] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Import
        gunModel[86] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Import
        gunModel[87] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Import
        gunModel[88] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Import
        gunModel[89] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Import
        gunModel[90] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import
        gunModel[91] = new ModelRendererTurbo(this, 17, 73, textureX, textureY); // Import
        gunModel[92] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[93] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        gunModel[94] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Import
        gunModel[95] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Import
        gunModel[96] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        gunModel[97] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        gunModel[98] = new ModelRendererTurbo(this, 385, 81, textureX, textureY); // Import
        gunModel[99] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Import
        gunModel[100] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        gunModel[101] = new ModelRendererTurbo(this, 89, 97, textureX, textureY); // Import
        gunModel[102] = new ModelRendererTurbo(this, 353, 97, textureX, textureY); // Import
        gunModel[103] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        gunModel[104] = new ModelRendererTurbo(this, 225, 105, textureX, textureY); // Import
        gunModel[105] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        gunModel[106] = new ModelRendererTurbo(this, 105, 121, textureX, textureY); // Import
        gunModel[107] = new ModelRendererTurbo(this, 353, 113, textureX, textureY); // Import
        gunModel[108] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        gunModel[109] = new ModelRendererTurbo(this, 305, 129, textureX, textureY); // Import
        gunModel[110] = new ModelRendererTurbo(this, 273, 49, textureX, textureY); // Import
        gunModel[111] = new ModelRendererTurbo(this, 305, 73, textureX, textureY); // Import
        gunModel[112] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        gunModel[113] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Import
        gunModel[114] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        gunModel[115] = new ModelRendererTurbo(this, 489, 81, textureX, textureY); // Import
        gunModel[116] = new ModelRendererTurbo(this, 473, 97, textureX, textureY); // Import
        gunModel[117] = new ModelRendererTurbo(this, 489, 105, textureX, textureY); // Import
        gunModel[118] = new ModelRendererTurbo(this, 449, 113, textureX, textureY); // Import
        gunModel[119] = new ModelRendererTurbo(this, 473, 113, textureX, textureY); // Import
        gunModel[120] = new ModelRendererTurbo(this, 489, 121, textureX, textureY); // Import
        gunModel[121] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import
        gunModel[122] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import
        gunModel[123] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        gunModel[124] = new ModelRendererTurbo(this, 17, 1, textureX, textureY); // Import
        gunModel[125] = new ModelRendererTurbo(this, 41, 1, textureX, textureY); // Import
        gunModel[126] = new ModelRendererTurbo(this, 65, 1, textureX, textureY); // Import
        gunModel[127] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[128] = new ModelRendererTurbo(this, 89, 1, textureX, textureY); // Import
        gunModel[129] = new ModelRendererTurbo(this, 97, 1, textureX, textureY); // Import
        gunModel[130] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 425, 129, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 449, 129, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 473, 129, textureX, textureY); // Import
        gunModel[135] = new ModelRendererTurbo(this, 105, 137, textureX, textureY); // Import
        gunModel[136] = new ModelRendererTurbo(this, 129, 137, textureX, textureY); // Import
        gunModel[137] = new ModelRendererTurbo(this, 153, 137, textureX, textureY); // Import
        gunModel[138] = new ModelRendererTurbo(this, 177, 137, textureX, textureY); // Import
        gunModel[139] = new ModelRendererTurbo(this, 201, 137, textureX, textureY); // Import
        gunModel[140] = new ModelRendererTurbo(this, 225, 137, textureX, textureY); // Import
        gunModel[141] = new ModelRendererTurbo(this, 249, 137, textureX, textureY); // Import
        gunModel[142] = new ModelRendererTurbo(this, 273, 137, textureX, textureY); // Import
        gunModel[143] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        gunModel[144] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import
        gunModel[145] = new ModelRendererTurbo(this, 25, 145, textureX, textureY); // Import
        gunModel[146] = new ModelRendererTurbo(this, 49, 145, textureX, textureY); // Import
        gunModel[147] = new ModelRendererTurbo(this, 73, 145, textureX, textureY); // Import
        gunModel[148] = new ModelRendererTurbo(this, 105, 113, textureX, textureY); // Import
        gunModel[149] = new ModelRendererTurbo(this, 289, 145, textureX, textureY); // Import
        gunModel[150] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        gunModel[151] = new ModelRendererTurbo(this, 345, 145, textureX, textureY); // Import
        gunModel[152] = new ModelRendererTurbo(this, 385, 145, textureX, textureY); // Import
        gunModel[153] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Import
        gunModel[154] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[155] = new ModelRendererTurbo(this, 153, 113, textureX, textureY); // Import
        gunModel[156] = new ModelRendererTurbo(this, 89, 153, textureX, textureY); // Import
        gunModel[157] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import
        gunModel[158] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import
        gunModel[159] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Import
        gunModel[160] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[161] = new ModelRendererTurbo(this, 473, 153, textureX, textureY); // Import
        gunModel[162] = new ModelRendererTurbo(this, 1, 161, textureX, textureY); // Import
        gunModel[163] = new ModelRendererTurbo(this, 497, 9, textureX, textureY); // Import
        gunModel[164] = new ModelRendererTurbo(this, 25, 161, textureX, textureY); // Import
        gunModel[165] = new ModelRendererTurbo(this, 49, 161, textureX, textureY); // Import
        gunModel[166] = new ModelRendererTurbo(this, 153, 161, textureX, textureY); // Import
        gunModel[167] = new ModelRendererTurbo(this, 233, 161, textureX, textureY); // Import
        gunModel[168] = new ModelRendererTurbo(this, 289, 161, textureX, textureY); // Import
        gunModel[169] = new ModelRendererTurbo(this, 313, 161, textureX, textureY); // Import
        gunModel[170] = new ModelRendererTurbo(this, 337, 161, textureX, textureY); // Import
        gunModel[171] = new ModelRendererTurbo(this, 369, 161, textureX, textureY); // Import
        gunModel[172] = new ModelRendererTurbo(this, 393, 161, textureX, textureY); // Import
        gunModel[173] = new ModelRendererTurbo(this, 441, 161, textureX, textureY); // Import
        gunModel[174] = new ModelRendererTurbo(this, 489, 161, textureX, textureY); // Import
        gunModel[175] = new ModelRendererTurbo(this, 81, 169, textureX, textureY); // Import
        gunModel[176] = new ModelRendererTurbo(this, 169, 169, textureX, textureY); // Import
        gunModel[177] = new ModelRendererTurbo(this, 1, 177, textureX, textureY); // Import
        gunModel[178] = new ModelRendererTurbo(this, 193, 169, textureX, textureY); // Import
        gunModel[179] = new ModelRendererTurbo(this, 249, 169, textureX, textureY); // Import
        gunModel[180] = new ModelRendererTurbo(this, 217, 169, textureX, textureY); // Import
        gunModel[181] = new ModelRendererTurbo(this, 457, 169, textureX, textureY); // Import
        gunModel[182] = new ModelRendererTurbo(this, 57, 177, textureX, textureY); // Import
        gunModel[183] = new ModelRendererTurbo(this, 137, 177, textureX, textureY); // Import
        gunModel[184] = new ModelRendererTurbo(this, 233, 177, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 289, 177, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 305, 177, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 305, 185, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 473, 177, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 73, 185, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 89, 185, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 153, 185, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 177, 185, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 201, 185, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 249, 185, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 1, 193, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 329, 81, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 265, 193, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 41, 193, textureX, textureY); // Import
        gunModel[199] = new ModelRendererTurbo(this, 305, 121, textureX, textureY); // Import
        gunModel[200] = new ModelRendererTurbo(this, 457, 185, textureX, textureY); // Import
        gunModel[201] = new ModelRendererTurbo(this, 129, 193, textureX, textureY); // Import
        gunModel[202] = new ModelRendererTurbo(this, 233, 193, textureX, textureY); // Import
        gunModel[203] = new ModelRendererTurbo(this, 313, 193, textureX, textureY); // Import
        gunModel[204] = new ModelRendererTurbo(this, 337, 193, textureX, textureY); // Import
        gunModel[205] = new ModelRendererTurbo(this, 377, 193, textureX, textureY); // Import
        gunModel[206] = new ModelRendererTurbo(this, 425, 193, textureX, textureY); // Import
        gunModel[207] = new ModelRendererTurbo(this, 73, 201, textureX, textureY); // Import
        gunModel[208] = new ModelRendererTurbo(this, 473, 193, textureX, textureY); // Import
        gunModel[209] = new ModelRendererTurbo(this, 145, 201, textureX, textureY); // Import
        gunModel[210] = new ModelRendererTurbo(this, 185, 201, textureX, textureY); // Import
        gunModel[211] = new ModelRendererTurbo(this, 201, 209, textureX, textureY); // Import
        gunModel[212] = new ModelRendererTurbo(this, 297, 209, textureX, textureY); // Import
        gunModel[213] = new ModelRendererTurbo(this, 1, 209, textureX, textureY); // Import
        gunModel[214] = new ModelRendererTurbo(this, 457, 201, textureX, textureY); // Import
        gunModel[215] = new ModelRendererTurbo(this, 425, 161, textureX, textureY); // Import
        gunModel[216] = new ModelRendererTurbo(this, 33, 209, textureX, textureY); // Import
        gunModel[217] = new ModelRendererTurbo(this, 113, 201, textureX, textureY); // Import
        gunModel[218] = new ModelRendererTurbo(this, 57, 209, textureX, textureY); // Import
        gunModel[219] = new ModelRendererTurbo(this, 129, 209, textureX, textureY); // Import
        gunModel[220] = new ModelRendererTurbo(this, 393, 209, textureX, textureY); // Import
        gunModel[221] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Import
        gunModel[222] = new ModelRendererTurbo(this, 161, 1, textureX, textureY); // Import
        gunModel[223] = new ModelRendererTurbo(this, 121, 1, textureX, textureY); // Import
        gunModel[224] = new ModelRendererTurbo(this, 201, 201, textureX, textureY); // Import
        gunModel[225] = new ModelRendererTurbo(this, 185, 1, textureX, textureY); // Import
        gunModel[226] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Import
        gunModel[227] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Import
        gunModel[228] = new ModelRendererTurbo(this, 273, 1, textureX, textureY); // Import
        gunModel[229] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Import
        gunModel[230] = new ModelRendererTurbo(this, 409, 209, textureX, textureY); // Import
        gunModel[231] = new ModelRendererTurbo(this, 73, 217, textureX, textureY); // Import
        gunModel[232] = new ModelRendererTurbo(this, 441, 209, textureX, textureY); // Import
        gunModel[233] = new ModelRendererTurbo(this, 473, 209, textureX, textureY); // Import
        gunModel[234] = new ModelRendererTurbo(this, 153, 217, textureX, textureY); // Import
        gunModel[235] = new ModelRendererTurbo(this, 177, 217, textureX, textureY); // Import
        gunModel[236] = new ModelRendererTurbo(this, 17, 65, textureX, textureY); // Import
        gunModel[237] = new ModelRendererTurbo(this, 1, 225, textureX, textureY); // Import
        gunModel[238] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Import
        gunModel[239] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Import
        gunModel[240] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Import
        gunModel[241] = new ModelRendererTurbo(this, 377, 1, textureX, textureY); // Import
        gunModel[242] = new ModelRendererTurbo(this, 249, 1, textureX, textureY); // Import
        gunModel[243] = new ModelRendererTurbo(this, 113, 1, textureX, textureY); // Import
        gunModel[244] = new ModelRendererTurbo(this, 457, 217, textureX, textureY); // Import
        gunModel[245] = new ModelRendererTurbo(this, 137, 1, textureX, textureY); // Import
        gunModel[246] = new ModelRendererTurbo(this, 281, 1, textureX, textureY); // Import
        gunModel[247] = new ModelRendererTurbo(this, 449, 9, textureX, textureY); // Import
        gunModel[248] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Import
        gunModel[249] = new ModelRendererTurbo(this, 417, 193, textureX, textureY); // Import
        gunModel[250] = new ModelRendererTurbo(this, 489, 217, textureX, textureY); // Import
        gunModel[251] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        gunModel[252] = new ModelRendererTurbo(this, 313, 1, textureX, textureY); // Import
        gunModel[253] = new ModelRendererTurbo(this, 33, 225, textureX, textureY); // Import
        gunModel[254] = new ModelRendererTurbo(this, 473, 145, textureX, textureY); // Import
        gunModel[255] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Import
        gunModel[256] = new ModelRendererTurbo(this, 409, 1, textureX, textureY); // Import
        gunModel[257] = new ModelRendererTurbo(this, 449, 1, textureX, textureY); // Import
        gunModel[258] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Import
        gunModel[259] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Import
        gunModel[260] = new ModelRendererTurbo(this, 481, 1, textureX, textureY); // Import
        gunModel[261] = new ModelRendererTurbo(this, 497, 1, textureX, textureY); // Import
        gunModel[262] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Import
        gunModel[263] = new ModelRendererTurbo(this, 121, 225, textureX, textureY); // Import
        gunModel[264] = new ModelRendererTurbo(this, 209, 225, textureX, textureY); // Import
        gunModel[265] = new ModelRendererTurbo(this, 241, 225, textureX, textureY); // Import
        gunModel[266] = new ModelRendererTurbo(this, 273, 225, textureX, textureY); // Import
        gunModel[267] = new ModelRendererTurbo(this, 305, 225, textureX, textureY); // Import
        gunModel[268] = new ModelRendererTurbo(this, 337, 225, textureX, textureY); // Import
        gunModel[269] = new ModelRendererTurbo(this, 369, 225, textureX, textureY); // Import
        gunModel[270] = new ModelRendererTurbo(this, 401, 225, textureX, textureY); // Import
        gunModel[271] = new ModelRendererTurbo(this, 17, 17, textureX, textureY); // Import
        gunModel[272] = new ModelRendererTurbo(this, 49, 17, textureX, textureY); // Import
        gunModel[273] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Import
        gunModel[274] = new ModelRendererTurbo(this, 49, 225, textureX, textureY); // Import
        gunModel[275] = new ModelRendererTurbo(this, 145, 225, textureX, textureY); // Import
        gunModel[276] = new ModelRendererTurbo(this, 225, 225, textureX, textureY); // Import
        gunModel[277] = new ModelRendererTurbo(this, 257, 225, textureX, textureY); // Import
        gunModel[278] = new ModelRendererTurbo(this, 289, 225, textureX, textureY); // Import
        gunModel[279] = new ModelRendererTurbo(this, 321, 225, textureX, textureY); // Import
        gunModel[280] = new ModelRendererTurbo(this, 353, 225, textureX, textureY); // Import
        gunModel[281] = new ModelRendererTurbo(this, 385, 225, textureX, textureY); // Import
        gunModel[282] = new ModelRendererTurbo(this, 417, 225, textureX, textureY); // Import
        gunModel[283] = new ModelRendererTurbo(this, 1, 233, textureX, textureY); // Import
        gunModel[284] = new ModelRendererTurbo(this, 65, 233, textureX, textureY); // Import
        gunModel[285] = new ModelRendererTurbo(this, 97, 233, textureX, textureY); // Import
        gunModel[286] = new ModelRendererTurbo(this, 161, 233, textureX, textureY); // Import
        gunModel[287] = new ModelRendererTurbo(this, 185, 241, textureX, textureY); // Import
        gunModel[288] = new ModelRendererTurbo(this, 441, 233, textureX, textureY); // Import
        gunModel[289] = new ModelRendererTurbo(this, 185, 233, textureX, textureY); // Import
        gunModel[290] = new ModelRendererTurbo(this, 265, 241, textureX, textureY); // Import
        gunModel[291] = new ModelRendererTurbo(this, 305, 241, textureX, textureY); // Import
        gunModel[292] = new ModelRendererTurbo(this, 345, 241, textureX, textureY); // Import
        gunModel[293] = new ModelRendererTurbo(this, 385, 241, textureX, textureY); // Import
        gunModel[294] = new ModelRendererTurbo(this, 1, 249, textureX, textureY); // Import
        gunModel[295] = new ModelRendererTurbo(this, 49, 249, textureX, textureY); // Import
        gunModel[296] = new ModelRendererTurbo(this, 89, 249, textureX, textureY); // Import
        gunModel[297] = new ModelRendererTurbo(this, 129, 249, textureX, textureY); // Import
        gunModel[298] = new ModelRendererTurbo(this, 273, 249, textureX, textureY); // Import
        gunModel[299] = new ModelRendererTurbo(this, 313, 249, textureX, textureY); // Import
        gunModel[300] = new ModelRendererTurbo(this, 353, 249, textureX, textureY); // Import
        gunModel[301] = new ModelRendererTurbo(this, 393, 249, textureX, textureY); // Import
        gunModel[302] = new ModelRendererTurbo(this, 441, 249, textureX, textureY); // Import
        gunModel[303] = new ModelRendererTurbo(this, 25, 241, textureX, textureY); // Import
        gunModel[304] = new ModelRendererTurbo(this, 49, 257, textureX, textureY); // Import
        gunModel[305] = new ModelRendererTurbo(this, 137, 257, textureX, textureY); // Import
        gunModel[306] = new ModelRendererTurbo(this, 1, 17, textureX, textureY); // Import
        gunModel[307] = new ModelRendererTurbo(this, 113, 17, textureX, textureY); // Import
        gunModel[308] = new ModelRendererTurbo(this, 121, 17, textureX, textureY); // Import
        gunModel[309] = new ModelRendererTurbo(this, 65, 9, textureX, textureY); // Import
        gunModel[310] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[311] = new ModelRendererTurbo(this, 137, 9, textureX, textureY); // Import
        gunModel[312] = new ModelRendererTurbo(this, 161, 9, textureX, textureY); // Import
        gunModel[313] = new ModelRendererTurbo(this, 217, 9, textureX, textureY); // Import
        gunModel[314] = new ModelRendererTurbo(this, 273, 9, textureX, textureY); // Import
        gunModel[315] = new ModelRendererTurbo(this, 473, 9, textureX, textureY); // Import
        gunModel[316] = new ModelRendererTurbo(this, 145, 17, textureX, textureY); // Import
        gunModel[317] = new ModelRendererTurbo(this, 177, 17, textureX, textureY); // Import
        gunModel[318] = new ModelRendererTurbo(this, 209, 17, textureX, textureY); // Import
        gunModel[319] = new ModelRendererTurbo(this, 233, 17, textureX, textureY); // Import
        gunModel[320] = new ModelRendererTurbo(this, 257, 17, textureX, textureY); // Import
        gunModel[321] = new ModelRendererTurbo(this, 281, 17, textureX, textureY); // Import
        gunModel[322] = new ModelRendererTurbo(this, 305, 17, textureX, textureY); // Import
        gunModel[323] = new ModelRendererTurbo(this, 353, 17, textureX, textureY); // Import
        gunModel[324] = new ModelRendererTurbo(this, 473, 249, textureX, textureY); // Import
        gunModel[325] = new ModelRendererTurbo(this, 177, 257, textureX, textureY); // Import
        gunModel[326] = new ModelRendererTurbo(this, 201, 257, textureX, textureY); // Import
        gunModel[327] = new ModelRendererTurbo(this, 225, 257, textureX, textureY); // Import
        gunModel[328] = new ModelRendererTurbo(this, 249, 257, textureX, textureY); // Import
        gunModel[329] = new ModelRendererTurbo(this, 273, 257, textureX, textureY); // Import
        gunModel[330] = new ModelRendererTurbo(this, 297, 257, textureX, textureY); // Import
        gunModel[331] = new ModelRendererTurbo(this, 425, 249, textureX, textureY); // Import
        gunModel[332] = new ModelRendererTurbo(this, 41, 177, textureX, textureY); // Import
        gunModel[333] = new ModelRendererTurbo(this, 321, 257, textureX, textureY); // Import
        gunModel[334] = new ModelRendererTurbo(this, 353, 257, textureX, textureY); // Import
        gunModel[335] = new ModelRendererTurbo(this, 129, 233, textureX, textureY); // Import
        gunModel[336] = new ModelRendererTurbo(this, 1, 265, textureX, textureY); // Import
        gunModel[337] = new ModelRendererTurbo(this, 73, 265, textureX, textureY); // Import
        gunModel[338] = new ModelRendererTurbo(this, 385, 265, textureX, textureY); // Import
        gunModel[339] = new ModelRendererTurbo(this, 441, 265, textureX, textureY); // Import
        gunModel[340] = new ModelRendererTurbo(this, 137, 273, textureX, textureY); // Import
        gunModel[341] = new ModelRendererTurbo(this, 209, 273, textureX, textureY); // Import
        gunModel[342] = new ModelRendererTurbo(this, 281, 273, textureX, textureY); // Import
        gunModel[343] = new ModelRendererTurbo(this, 489, 233, textureX, textureY); // Import
        gunModel[344] = new ModelRendererTurbo(this, 489, 265, textureX, textureY); // Import
        gunModel[345] = new ModelRendererTurbo(this, 353, 273, textureX, textureY); // Import
        gunModel[346] = new ModelRendererTurbo(this, 1, 281, textureX, textureY); // Import
        gunModel[347] = new ModelRendererTurbo(this, 25, 281, textureX, textureY); // Import
        gunModel[348] = new ModelRendererTurbo(this, 49, 281, textureX, textureY); // Import
        gunModel[349] = new ModelRendererTurbo(this, 73, 281, textureX, textureY); // Import
        gunModel[350] = new ModelRendererTurbo(this, 97, 281, textureX, textureY); // Import
        gunModel[351] = new ModelRendererTurbo(this, 121, 281, textureX, textureY); // Import
        gunModel[352] = new ModelRendererTurbo(this, 369, 281, textureX, textureY); // Import
        gunModel[353] = new ModelRendererTurbo(this, 417, 281, textureX, textureY); // Import
        gunModel[354] = new ModelRendererTurbo(this, 377, 17, textureX, textureY); // Import
        gunModel[355] = new ModelRendererTurbo(this, 425, 17, textureX, textureY); // Import
        gunModel[356] = new ModelRendererTurbo(this, 473, 17, textureX, textureY); // Import
        gunModel[357] = new ModelRendererTurbo(this, 17, 25, textureX, textureY); // Import
        gunModel[358] = new ModelRendererTurbo(this, 233, 25, textureX, textureY); // Import
        gunModel[359] = new ModelRendererTurbo(this, 257, 25, textureX, textureY); // Import
        gunModel[360] = new ModelRendererTurbo(this, 353, 25, textureX, textureY); // Import
        gunModel[361] = new ModelRendererTurbo(this, 433, 281, textureX, textureY); // Import
        gunModel[362] = new ModelRendererTurbo(this, 465, 281, textureX, textureY); // Import
        gunModel[363] = new ModelRendererTurbo(this, 137, 289, textureX, textureY); // Import
        gunModel[364] = new ModelRendererTurbo(this, 337, 281, textureX, textureY); // Import
        gunModel[365] = new ModelRendererTurbo(this, 169, 289, textureX, textureY); // Import
        gunModel[366] = new ModelRendererTurbo(this, 217, 289, textureX, textureY); // Import
        gunModel[367] = new ModelRendererTurbo(this, 489, 281, textureX, textureY); // Import
        gunModel[368] = new ModelRendererTurbo(this, 257, 289, textureX, textureY); // Import
        gunModel[369] = new ModelRendererTurbo(this, 281, 289, textureX, textureY); // Import
        gunModel[370] = new ModelRendererTurbo(this, 305, 289, textureX, textureY); // Import
        gunModel[371] = new ModelRendererTurbo(this, 1, 297, textureX, textureY); // Import
        gunModel[372] = new ModelRendererTurbo(this, 25, 297, textureX, textureY); // Import
        gunModel[373] = new ModelRendererTurbo(this, 49, 297, textureX, textureY); // Import
        gunModel[374] = new ModelRendererTurbo(this, 73, 297, textureX, textureY); // Import
        gunModel[375] = new ModelRendererTurbo(this, 97, 297, textureX, textureY); // Import
        gunModel[376] = new ModelRendererTurbo(this, 121, 297, textureX, textureY); // Import
        gunModel[377] = new ModelRendererTurbo(this, 321, 297, textureX, textureY); // Import
        gunModel[378] = new ModelRendererTurbo(this, 137, 305, textureX, textureY); // Import
        gunModel[379] = new ModelRendererTurbo(this, 369, 297, textureX, textureY); // Import
        gunModel[380] = new ModelRendererTurbo(this, 385, 297, textureX, textureY); // Import
        gunModel[381] = new ModelRendererTurbo(this, 409, 297, textureX, textureY); // Import
        gunModel[382] = new ModelRendererTurbo(this, 465, 297, textureX, textureY); // Import
        gunModel[383] = new ModelRendererTurbo(this, 193, 305, textureX, textureY); // Import
        gunModel[384] = new ModelRendererTurbo(this, 217, 305, textureX, textureY); // Import
        gunModel[385] = new ModelRendererTurbo(this, 1, 313, textureX, textureY); // Import
        gunModel[386] = new ModelRendererTurbo(this, 25, 313, textureX, textureY); // Import
        gunModel[387] = new ModelRendererTurbo(this, 73, 313, textureX, textureY); // Import
        gunModel[388] = new ModelRendererTurbo(this, 305, 305, textureX, textureY); // Import
        gunModel[389] = new ModelRendererTurbo(this, 481, 297, textureX, textureY); // Import
        gunModel[390] = new ModelRendererTurbo(this, 241, 313, textureX, textureY); // Import
        gunModel[391] = new ModelRendererTurbo(this, 321, 313, textureX, textureY); // Import
        gunModel[392] = new ModelRendererTurbo(this, 361, 313, textureX, textureY); // Import
        gunModel[393] = new ModelRendererTurbo(this, 273, 313, textureX, textureY); // Import
        gunModel[394] = new ModelRendererTurbo(this, 401, 313, textureX, textureY); // Import
        gunModel[395] = new ModelRendererTurbo(this, 457, 313, textureX, textureY); // Import
        gunModel[396] = new ModelRendererTurbo(this, 113, 321, textureX, textureY); // Import
        gunModel[397] = new ModelRendererTurbo(this, 153, 321, textureX, textureY); // Import
        gunModel[398] = new ModelRendererTurbo(this, 177, 321, textureX, textureY); // Import
        gunModel[399] = new ModelRendererTurbo(this, 201, 321, textureX, textureY); // Import
        gunModel[400] = new ModelRendererTurbo(this, 225, 321, textureX, textureY); // Import
        gunModel[401] = new ModelRendererTurbo(this, 305, 321, textureX, textureY); // Import
        gunModel[402] = new ModelRendererTurbo(this, 441, 321, textureX, textureY); // Import
        gunModel[403] = new ModelRendererTurbo(this, 489, 321, textureX, textureY); // Import
        gunModel[404] = new ModelRendererTurbo(this, 1, 329, textureX, textureY); // Import
        gunModel[405] = new ModelRendererTurbo(this, 25, 329, textureX, textureY); // Import
        gunModel[406] = new ModelRendererTurbo(this, 49, 329, textureX, textureY); // Import
        gunModel[407] = new ModelRendererTurbo(this, 73, 329, textureX, textureY); // Import
        gunModel[408] = new ModelRendererTurbo(this, 97, 329, textureX, textureY); // Import
        gunModel[409] = new ModelRendererTurbo(this, 137, 329, textureX, textureY); // Import
        gunModel[410] = new ModelRendererTurbo(this, 241, 329, textureX, textureY); // Import
        gunModel[411] = new ModelRendererTurbo(this, 265, 329, textureX, textureY); // Import
        gunModel[412] = new ModelRendererTurbo(this, 321, 329, textureX, textureY); // Import
        gunModel[413] = new ModelRendererTurbo(this, 289, 329, textureX, textureY); // Import
        gunModel[414] = new ModelRendererTurbo(this, 361, 337, textureX, textureY); // Import
        gunModel[415] = new ModelRendererTurbo(this, 409, 337, textureX, textureY); // Import
        gunModel[416] = new ModelRendererTurbo(this, 457, 337, textureX, textureY); // Import
        gunModel[417] = new ModelRendererTurbo(this, 161, 337, textureX, textureY); // Import
        gunModel[418] = new ModelRendererTurbo(this, 113, 337, textureX, textureY); // Import
        gunModel[419] = new ModelRendererTurbo(this, 225, 337, textureX, textureY); // Import
        gunModel[420] = new ModelRendererTurbo(this, 25, 345, textureX, textureY); // Import
        gunModel[421] = new ModelRendererTurbo(this, 57, 345, textureX, textureY); // Import
        gunModel[422] = new ModelRendererTurbo(this, 249, 345, textureX, textureY); // Import
        gunModel[423] = new ModelRendererTurbo(this, 89, 345, textureX, textureY); // Import
        gunModel[424] = new ModelRendererTurbo(this, 321, 345, textureX, textureY); // Import
        gunModel[425] = new ModelRendererTurbo(this, 441, 345, textureX, textureY); // Import
        gunModel[426] = new ModelRendererTurbo(this, 41, 353, textureX, textureY); // Import
        gunModel[427] = new ModelRendererTurbo(this, 345, 353, textureX, textureY); // Import
        gunModel[428] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Import
        gunModel[429] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Import
        gunModel[430] = new ModelRendererTurbo(this, 393, 25, textureX, textureY); // Import
        gunModel[431] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Import
        gunModel[432] = new ModelRendererTurbo(this, 25, 33, textureX, textureY); // Import
        gunModel[433] = new ModelRendererTurbo(this, 153, 17, textureX, textureY); // Import
        gunModel[434] = new ModelRendererTurbo(this, 185, 17, textureX, textureY); // Import
        gunModel[435] = new ModelRendererTurbo(this, 33, 33, textureX, textureY); // Import
        gunModel[436] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        gunModel[437] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        gunModel[438] = new ModelRendererTurbo(this, 121, 33, textureX, textureY); // Import
        gunModel[439] = new ModelRendererTurbo(this, 217, 17, textureX, textureY); // Import
        gunModel[440] = new ModelRendererTurbo(this, 241, 17, textureX, textureY); // Import
        gunModel[441] = new ModelRendererTurbo(this, 265, 17, textureX, textureY); // Import
        gunModel[442] = new ModelRendererTurbo(this, 289, 17, textureX, textureY); // Import
        gunModel[443] = new ModelRendererTurbo(this, 313, 17, textureX, textureY); // Import
        gunModel[444] = new ModelRendererTurbo(this, 361, 17, textureX, textureY); // Import
        gunModel[445] = new ModelRendererTurbo(this, 129, 33, textureX, textureY); // Import
        gunModel[446] = new ModelRendererTurbo(this, 161, 33, textureX, textureY); // Import
        gunModel[447] = new ModelRendererTurbo(this, 153, 361, textureX, textureY); // Import
        gunModel[448] = new ModelRendererTurbo(this, 377, 353, textureX, textureY); // Import
        gunModel[449] = new ModelRendererTurbo(this, 233, 369, textureX, textureY); // Import
        gunModel[450] = new ModelRendererTurbo(this, 369, 369, textureX, textureY); // Import
        gunModel[451] = new ModelRendererTurbo(this, 377, 145, textureX, textureY); // Import
        gunModel[452] = new ModelRendererTurbo(this, 385, 145, textureX, textureY); // Import
        gunModel[453] = new ModelRendererTurbo(this, 417, 145, textureX, textureY); // Import
        gunModel[454] = new ModelRendererTurbo(this, 425, 145, textureX, textureY); // Import
        gunModel[455] = new ModelRendererTurbo(this, 161, 153, textureX, textureY); // Import
        gunModel[456] = new ModelRendererTurbo(this, 361, 329, textureX, textureY); // Import
        gunModel[457] = new ModelRendererTurbo(this, 169, 153, textureX, textureY); // Import
        gunModel[458] = new ModelRendererTurbo(this, 241, 153, textureX, textureY); // Import
        gunModel[459] = new ModelRendererTurbo(this, 249, 153, textureX, textureY); // Import
        gunModel[460] = new ModelRendererTurbo(this, 265, 153, textureX, textureY); // Import
        gunModel[461] = new ModelRendererTurbo(this, 273, 153, textureX, textureY); // Import
        gunModel[462] = new ModelRendererTurbo(this, 385, 161, textureX, textureY); // Import
        gunModel[463] = new ModelRendererTurbo(this, 153, 177, textureX, textureY); // Import
        gunModel[464] = new ModelRendererTurbo(this, 249, 201, textureX, textureY); // Import
        gunModel[465] = new ModelRendererTurbo(this, 385, 209, textureX, textureY); // Import
        gunModel[466] = new ModelRendererTurbo(this, 161, 225, textureX, textureY); // Import
        gunModel[467] = new ModelRendererTurbo(this, 441, 225, textureX, textureY); // Import
        gunModel[468] = new ModelRendererTurbo(this, 473, 225, textureX, textureY); // Import
        gunModel[469] = new ModelRendererTurbo(this, 89, 233, textureX, textureY); // Import
        gunModel[470] = new ModelRendererTurbo(this, 401, 233, textureX, textureY); // Import
        gunModel[471] = new ModelRendererTurbo(this, 145, 241, textureX, textureY); // Import
        gunModel[472] = new ModelRendererTurbo(this, 417, 241, textureX, textureY); // Import
        gunModel[473] = new ModelRendererTurbo(this, 161, 249, textureX, textureY); // Import
        gunModel[474] = new ModelRendererTurbo(this, 313, 257, textureX, textureY); // Import
        gunModel[475] = new ModelRendererTurbo(this, 409, 257, textureX, textureY); // Import
        gunModel[476] = new ModelRendererTurbo(this, 449, 257, textureX, textureY); // Import
        gunModel[477] = new ModelRendererTurbo(this, 369, 273, textureX, textureY); // Import
        gunModel[478] = new ModelRendererTurbo(this, 161, 289, textureX, textureY); // Import
        gunModel[479] = new ModelRendererTurbo(this, 209, 289, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 1, 7, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[0].setRotationPoint(8.25F, -12F, -4F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 1, 7, 8, 0F, -1.25F, 0.0F, 0.0F, 1.25F, 0.0F, -1.5F, 1.25F, 0.0F, -1.5F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[1].setRotationPoint(8.25F, -19F, -4F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -2.0F, -0.25F, 0.0F, 2.0F, -0.25F, -1.5F, 2.0F, -0.25F, -1.5F, -2.0F, -0.25F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[2].setRotationPoint(9.25F, -21F, -4F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[3].setRotationPoint(8.25F, -4.75F, -4F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.75F, -1.5F); // Import
        gunModel[4].setRotationPoint(5.25F, -5F, -4F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, -1.5F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, -1.5F, 0.0F, -0.25F, -1.5F); // Import
        gunModel[5].setRotationPoint(8.25F, -4.5F, -4F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[6].setRotationPoint(4.25F, -4.25F, -4F);

        gunModel[7].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, -0.5F, -2.5F, -1.5F, -0.5F, -2.5F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[7].setRotationPoint(-3.75F, -4.25F, -4F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[8].setRotationPoint(-2.25F, -6.75F, -4F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.5F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.5F, 0.0F, -0.5F, -2.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, -0.5F, -2.5F, -1.5F); // Import
        gunModel[9].setRotationPoint(2.25F, -4.25F, -4F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[10].setRotationPoint(-8.75F, -4.25F, -4F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.75F, -1.5F); // Import
        gunModel[11].setRotationPoint(-15.75F, -4.25F, -4F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, -1.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.25F, -1.5F); // Import
        gunModel[12].setRotationPoint(-22.75F, -5F, -4F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 9, 1, 8, 0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -2.5F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -2.5F, -1.5F); // Import
        gunModel[13].setRotationPoint(-31.75F, -6.25F, -4F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 8, 8, 0F, -3.75F, 0.0F, -1.5F, 3.75F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F, -3.75F, 0.0F, -1.5F, -0.75F, 0.25F, -1.5F, 0.75F, 0.25F, 0.0F, 0.75F, 0.25F, 0.0F, -0.75F, 0.25F, -1.5F); // Import
        gunModel[14].setRotationPoint(-7.75F, -17F, -4F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 1, 6, 8, 0F, -3.75F, 0.0F, -1.5F, 3.75F, 0.0F, 0.0F, 3.75F, 0.0F, 0.0F, -3.75F, 0.0F, -1.5F, -0.75F, 0.0F, -1.5F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.5F); // Import
        gunModel[15].setRotationPoint(-4.75F, -23F, -4F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.5F); // Import
        gunModel[16].setRotationPoint(-0.75F, -24F, -4F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[17].setRotationPoint(-0.5F, -26F, -4F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 1.5F, -0.25F, -1.5F, -1.5F, -0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 1.5F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[18].setRotationPoint(-0.5F, -28F, -4F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -0.5F, -0.25F, -1.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[19].setRotationPoint(-7.5F, -9F, -4F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 1.0F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 1.0F, -1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[20].setRotationPoint(-15.75F, -6.25F, -4F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 1.5F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 1.5F, -1.5F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F); // Import
        gunModel[21].setRotationPoint(-22.75F, -7F, -4F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 2.0F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 2.0F, -1.5F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[22].setRotationPoint(-29.75F, -8.25F, -4F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[23].setRotationPoint(-15.75F, -5.25F, -4F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, 0.0F); // Import
        gunModel[24].setRotationPoint(-22.75F, -6F, -4F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.95F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.95F, 0.0F); // Import
        gunModel[25].setRotationPoint(-29.75F, -7.25F, -4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[26].setRotationPoint(-2F, -28.75F, -4F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.25F, -0.25F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.25F, -0.25F, -1.5F, 0.25F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[27].setRotationPoint(-8.5F, -7F, -4F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 1.5F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 1.5F, -1.5F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F); // Import
        gunModel[28].setRotationPoint(-31.75F, -10F, -4F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[29].setRotationPoint(-31.75F, -9F, -4F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 13, 1, 8, 0F, 0.25F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 1.75F, 0.0F, 0.25F, -1.75F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.25F, -1.75F, -1.5F); // Import
        gunModel[30].setRotationPoint(-15F, -28.75F, -4F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[31].setRotationPoint(-7.5F, -7F, -4F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 7, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[32].setRotationPoint(-22.25F, -30.5F, -4F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, -2.0F, 0.0F, 0.0F, 2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -1.5F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -1.5F, 0.25F, 0.0F, -1.5F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[33].setRotationPoint(10.75F, -28F, -4F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[34].setRotationPoint(11F, -25F, -4F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -1.5F, 0.25F, 0.25F, -1.5F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[35].setRotationPoint(11F, -24F, -4F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[36].setRotationPoint(11.25F, -21.75F, -4F);

        gunModel[37].addShapeBox(0F, 0F, 0F, 5, 7, 8, 0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[37].setRotationPoint(3.25F, -19F, -4F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 6, 8, 8, 0F, -3.75F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, -0.75F, 0.25F, 0.0F, 4.0F, 0.25F, 0.0F, 4.0F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F); // Import
        gunModel[38].setRotationPoint(-6.75F, -17F, -4F);

        gunModel[39].addShapeBox(0F, 0F, 0F, 4, 6, 8, 0F, -3.75F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[39].setRotationPoint(-3.75F, -23F, -4F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 6, 2, 8, 0F, 0.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 2.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[40].setRotationPoint(3.25F, -21F, -4F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F); // Import
        gunModel[41].setRotationPoint(3F, -24F, -4F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[42].setRotationPoint(3.25F, -21.75F, -4F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 3, 7, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[43].setRotationPoint(5.25F, -12F, -4F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 1, 8, 8, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[44].setRotationPoint(4.25F, -12.25F, -4F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -2.5F, 0.0F); // Import
        gunModel[45].setRotationPoint(2.25F, -8.25F, -4F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[46].setRotationPoint(3.25F, -12.25F, -4F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 5, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[47].setRotationPoint(-2.25F, -8.75F, -4F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[48].setRotationPoint(-3.75F, -8.25F, -4F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[49].setRotationPoint(-5.75F, -8.25F, -4F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F); // Import
        gunModel[50].setRotationPoint(-8.5F, -6F, -4F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[51].setRotationPoint(-7.5F, -6F, -4F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.25F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[52].setRotationPoint(-6.75F, -8.25F, -4F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 13, 1, 8, 0F, 0.25F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.25F, 2.25F, 0.0F, 0.25F, -0.75F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.25F, -0.75F, 0.0F); // Import
        gunModel[53].setRotationPoint(-15F, -30.75F, -4F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 25, 3, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[54].setRotationPoint(-2.25F, -33F, -4F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 9, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        gunModel[55].setRotationPoint(13.75F, -30.5F, -4F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 9, 1, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[56].setRotationPoint(13.75F, -29F, -4F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.5F, 0.5F, -1.5F, 0.5F, 0.5F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[57].setRotationPoint(22.75F, -29F, -4F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[58].setRotationPoint(22.75F, -31F, -4F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -0.5F, 0.0F, -1.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -1.5F, -2.0F, 0.0F, -1.5F, 2.0F, 0.0F, -0.5F, 2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -1.5F); // Import
        gunModel[59].setRotationPoint(24.75F, -27.5F, -4F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[60].setRotationPoint(25.25F, -28.5F, -4F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[61].setRotationPoint(3F, -25F, -4F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[62].setRotationPoint(0.25F, -24F, -4F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[63].setRotationPoint(0.5F, -26F, -4F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 1.5F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[64].setRotationPoint(0.5F, -28F, -4F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 1.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[65].setRotationPoint(-1F, -28.75F, -4F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[66].setRotationPoint(12.75F, -29F, -4F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[67].setRotationPoint(12.75F, -30F, -4F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[68].setRotationPoint(7.75F, -29F, -4F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[69].setRotationPoint(9.75F, -29F, -4F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[70].setRotationPoint(5.75F, -29F, -4F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.7F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.7F, 0.0F); // Import
        gunModel[71].setRotationPoint(11.75F, -30F, -4F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[72].setRotationPoint(12.75F, -30.5F, -4F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[73].setRotationPoint(9.75F, -27F, -4F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.7F, 0.0F, -1.0F, -0.7F, 0.0F, -1.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[74].setRotationPoint(10.75F, -27F, -4F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 5, 8, 0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[75].setRotationPoint(3.25F, -30F, -4F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[76].setRotationPoint(5.75F, -27F, -4F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[77].setRotationPoint(7.75F, -30.5F, -4F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[78].setRotationPoint(9.75F, -30.5F, -4F);

        gunModel[79].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[79].setRotationPoint(5.75F, -30.5F, -4F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 5, 2, 8, 0F, 0.0F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[80].setRotationPoint(-2F, -30.75F, -4F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[81].setRotationPoint(13.75F, -30.5F, -4F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F); // Import
        gunModel[82].setRotationPoint(14.25F, -29.5F, -4F);

        gunModel[83].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[83].setRotationPoint(-23.25F, -32.5F, -4F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[84].setRotationPoint(26.75F, -25.5F, -4F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -1.5F); // Import
        gunModel[85].setRotationPoint(26.75F, -22.5F, -4F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[86].setRotationPoint(12.25F, -21.75F, -3.5F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[87].setRotationPoint(14.25F, -20.75F, -3.5F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[88].setRotationPoint(18.25F, -20F, -3.5F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[89].setRotationPoint(21.25F, -20F, -3.5F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, -0.5F, -0.75F, 0.5F, 0.5F, -1.0F, 0.5F, 0.5F, -1.0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[90].setRotationPoint(24.25F, -21F, -3.5F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[91].setRotationPoint(25.75F, -21.5F, -3.5F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[92].setRotationPoint(11.25F, -21.75F, -3.5F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 43, 1, 8, 0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[93].setRotationPoint(-15.25F, -33.5F, -4F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[94].setRotationPoint(-23.25F, -33.5F, -4F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 12, 1, 8, 0F, 0.0F, -1.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.5F, 1.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[95].setRotationPoint(-35.25F, -32.5F, -4F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 12, 1, 8, 0F, 0.0F, -2.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, -2.0F, 1.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[96].setRotationPoint(-47.25F, -30.5F, -4F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 8, 1, 8, 0F, 0.0F, -2.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, -2.5F, 1.0F, 0.0F, 2.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.0F, 0.0F); // Import
        gunModel[97].setRotationPoint(-55.25F, -28F, -4F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 40, 2, 9, 0F, 0.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[98].setRotationPoint(-15.25F, -35.5F, -4.5F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 39, 1, 9, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 1.35F, -0.25F, 0.5F, 1.35F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F); // Import
        gunModel[99].setRotationPoint(-15.25F, -36.5F, -4.5F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 32, 1, 9, 0F, 0.0F, -0.5F, -0.25F, -2.25F, -0.5F, -0.25F, -2.25F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[100].setRotationPoint(-8.25F, -37.5F, -4.5F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 39, 1, 9, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F); // Import
        gunModel[101].setRotationPoint(-15.25F, -36.25F, -4.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 48, 1, 9, 0F, 1.25F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 1.25F, -0.25F, 0.5F, -0.25F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F, -0.25F, 0.25F, 0.5F); // Import
        gunModel[102].setRotationPoint(25.5F, -36.75F, -4.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 9, 1, 9, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -2.25F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, -2.25F, -0.5F, 0.5F); // Import
        gunModel[103].setRotationPoint(22F, -37F, -4.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 57, 1, 8, 0F, 0.25F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[104].setRotationPoint(28.25F, -34F, -4F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 45, 2, 9, 0F, 3.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F); // Import
        gunModel[105].setRotationPoint(28.75F, -35.5F, -4.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 93, 1, 10, 0F, 0.0F, 0.0F, -3.0F, -0.75F, 0.0F, -3.0F, -0.75F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[106].setRotationPoint(-8F, -43F, -5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 37, 2, 10, 0F, -0.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[107].setRotationPoint(37F, -42F, -5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 37, 2, 10, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F); // Import
        gunModel[108].setRotationPoint(37F, -40F, -5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 39, 1, 10, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F); // Import
        gunModel[109].setRotationPoint(35F, -38F, -5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, -1.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[110].setRotationPoint(36F, -42F, -5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, -1.0F, 0.0F, -0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.75F, 0.0F, -0.75F); // Import
        gunModel[111].setRotationPoint(35F, -40F, -5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, -0.25F, 0.25F, 1.0F, -0.25F, 0.25F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.5F, 0.25F, -1.5F, 0.5F, 0.25F, -1.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[112].setRotationPoint(31F, -37F, -4.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, -0.25F, -0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[113].setRotationPoint(34F, -38F, -5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, -0.5F, 0.5F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.25F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F); // Import
        gunModel[114].setRotationPoint(31F, -37F, -4.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, -0.25F, 0.5F, 0.5F, -0.25F, 1.0F, 0.5F, -0.25F, 1.0F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F, -0.25F, -0.5F, 0.5F); // Import
        gunModel[115].setRotationPoint(34F, -37F, -4.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[116].setRotationPoint(25.25F, -30.5F, -4F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -2.5F, 0.0F, -0.5F, -2.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 2.0F, -0.5F, -0.5F, 2.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[117].setRotationPoint(26.25F, -29.5F, -4F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[118].setRotationPoint(27.75F, -25.5F, -4F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[119].setRotationPoint(27.75F, -26.5F, -4F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -0.5F); // Import
        gunModel[120].setRotationPoint(27.75F, -22.5F, -4F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.75F, 0.5F, -0.25F, -0.75F, 0.5F, -0.25F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[121].setRotationPoint(24.25F, -20.5F, -3.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -0.25F, -0.75F); // Import
        gunModel[122].setRotationPoint(25.75F, -20.5F, -3.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 1.0F, 0.0F, 0.0F); // Import
        gunModel[123].setRotationPoint(26.75F, -21.5F, -3.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[124].setRotationPoint(13.75F, -28F, -1F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.25F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[125].setRotationPoint(13.75F, -27F, -1F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 3, 1, 2, 0F, -0.25F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[126].setRotationPoint(13.75F, -26F, -1F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[127].setRotationPoint(13.75F, -25F, -1F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F); // Import
        gunModel[128].setRotationPoint(13.75F, -24F, -1F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[129].setRotationPoint(14.25F, -22.25F, -1F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[130].setRotationPoint(12.25F, -21.25F, -3.5F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, 0.25F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[131].setRotationPoint(14.25F, -20.25F, -3.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[132].setRotationPoint(18.25F, -19.5F, -3.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.5F, -0.75F); // Import
        gunModel[133].setRotationPoint(21.25F, -19.5F, -3.5F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[134].setRotationPoint(11.25F, -21.25F, -3.5F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 2, 3, 8, 0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[135].setRotationPoint(22.75F, -33.5F, -4F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[136].setRotationPoint(25.25F, -33.5F, -4F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 2, 7, 8, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -2.5F, 0.0F); // Import
        gunModel[137].setRotationPoint(26.25F, -33.5F, -4F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[138].setRotationPoint(27.75F, -33F, -4F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 1.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F); // Import
        gunModel[139].setRotationPoint(29.25F, -30.5F, -4F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.75F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[140].setRotationPoint(29.25F, -32.5F, -4F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[141].setRotationPoint(30.75F, -30F, -4F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[142].setRotationPoint(27.75F, -30.5F, -4F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 1.75F, 0.5F, 0.0F, 1.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -0.25F, -1.0F); // Import
        gunModel[143].setRotationPoint(27.75F, -21.25F, -3.5F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.35F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 1.35F, 0.0F); // Import
        gunModel[144].setRotationPoint(29.25F, -26F, -4F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[145].setRotationPoint(27.75F, -22.5F, -4F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.15F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -1.15F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[146].setRotationPoint(27.75F, -21.5F, -4F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 2, 3, 8, 0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[147].setRotationPoint(30.75F, -26F, -4F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 17, 1, 5, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 1.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[148].setRotationPoint(42.75F, -25.75F, -2.5F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 17, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[149].setRotationPoint(42.75F, -27.75F, -4F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 10, 1, 5, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, 2.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[150].setRotationPoint(32.75F, -23.75F, -2.5F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 10, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[151].setRotationPoint(32.75F, -25.75F, -4F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 10, 6, 8, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[152].setRotationPoint(32.75F, -32F, -4F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 17, 4, 8, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[153].setRotationPoint(42.75F, -32F, -4F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, 0.0F, -0.25F, 1.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, 0.0F, -0.25F, 1.5F, 0.0F, 0.0F, 0.0F, -0.25F, -0.5F, -1.0F, -0.25F, -0.5F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[154].setRotationPoint(32F, -23.25F, -2.5F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 28, 1, 5, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 2.5F, 0.5F, 0.0F, 2.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, -1.0F, -2.5F, -1.0F, -1.0F, -2.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[155].setRotationPoint(59.75F, -27.25F, -2.5F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 28, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[156].setRotationPoint(59.75F, -29.25F, -4F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 28, 2, 8, 0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.75F, 0.0F); // Import
        gunModel[157].setRotationPoint(59.75F, -32F, -4F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 1, 7, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[158].setRotationPoint(88.75F, -38.75F, -4F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -2.0F, -1.0F, 0.0F, -2.0F, 1.0F, 0.0F, -1.0F); // Import
        gunModel[159].setRotationPoint(88.75F, -31.75F, -4F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.5F, -1.0F, 0.0F, -2.5F, -1.0F, 0.0F, -2.5F, 1.0F, 0.0F, -1.5F); // Import
        gunModel[160].setRotationPoint(87.75F, -29.75F, -3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[161].setRotationPoint(87.75F, -31.75F, -4F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[162].setRotationPoint(87.75F, -32.75F, -4F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 1, 2, 6, 0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F); // Import
        gunModel[163].setRotationPoint(88.75F, -42F, -3F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 1, 3, 9, 0F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, -1.0F, 0.0F, -0.5F); // Import
        gunModel[164].setRotationPoint(30.75F, -33F, -4.5F);

        gunModel[165].addShapeBox(0F, 0F, 0F, 9, 5, 9, 0F, -8.75F, 0.0F, 0.25F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, -8.75F, 0.0F, 0.25F, -1.25F, 0.0F, 0.25F, -6.75F, 0.0F, -0.5F, -6.75F, 0.0F, -0.5F, -1.25F, 0.0F, 0.25F); // Import
        gunModel[165].setRotationPoint(33.75F, -33F, -4.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.0F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.5F); // Import
        gunModel[166].setRotationPoint(32.75F, -30F, -4.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F); // Import
        gunModel[167].setRotationPoint(33F, -28F, -4.5F);

        gunModel[168].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        gunModel[168].setRotationPoint(34F, -28F, -4.5F);

        gunModel[169].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F); // Import
        gunModel[169].setRotationPoint(35F, -28F, -4.5F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 5, 3, 9, 0F, 1.0F, 0.0F, 0.25F, 5.75F, 0.0F, 0.25F, 5.75F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F); // Import
        gunModel[170].setRotationPoint(31.75F, -33F, -4.5F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 1.0F, 0.0F, 0.25F, 3.25F, 0.0F, 0.25F, 3.25F, 0.0F, 0.25F, 1.0F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.25F, 0.0F, 0.25F); // Import
        gunModel[171].setRotationPoint(33.75F, -30F, -4.5F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 11, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[172].setRotationPoint(30.75F, -34F, -4.5F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[173].setRotationPoint(42.5F, -34F, -4.5F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[174].setRotationPoint(29.75F, -34F, -4.5F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 22, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[175].setRotationPoint(15F, -39F, -4F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 3, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[176].setRotationPoint(15F, -42F, -4F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 16, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[177].setRotationPoint(20F, -40F, -4F);

        gunModel[178].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[178].setRotationPoint(34F, -42F, -4F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[179].setRotationPoint(20F, -42F, -4F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[180].setRotationPoint(18F, -40F, -4F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[181].setRotationPoint(18F, -42F, -4F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[182].setRotationPoint(18F, -41.5F, -4F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[183].setRotationPoint(18F, -40.5F, -4F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[184].setRotationPoint(19F, -41.5F, -4F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[185].setRotationPoint(19F, -40.5F, -4F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 70, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[186].setRotationPoint(3F, -44F, -2F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 70, 1, 6, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[187].setRotationPoint(3F, -45F, -3F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 4, 6, 8, 0F, -0.5F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 1.0F, -0.5F, -0.75F, 1.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -0.75F, 1.0F); // Import
        gunModel[188].setRotationPoint(84.75F, -38.75F, -4F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[189].setRotationPoint(85.25F, -34F, -4F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 11, 5, 10, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        gunModel[190].setRotationPoint(74.25F, -38.75F, -5F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, -1.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, -1.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[191].setRotationPoint(88.75F, -40F, -4F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.0F, 0.25F, 1.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, 0.25F, 1.0F); // Import
        gunModel[192].setRotationPoint(85.25F, -40F, -4F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 10, 1, 8, 0F, 0.25F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.75F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.25F, 1.0F, 1.0F, 0.25F, 1.0F, 1.0F, 0.25F, 1.0F, 0.25F, 0.25F, 1.0F); // Import
        gunModel[193].setRotationPoint(74.25F, -40F, -4F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, 1.5F, 0.0F, 0.0F, 0.75F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 1.0F); // Import
        gunModel[194].setRotationPoint(85.75F, -42F, -4F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 10, 2, 8, 0F, 1.75F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 1.0F, -0.75F, 0.0F, 1.0F, -0.75F, 0.0F, 1.0F, 1.75F, 0.0F, 1.0F); // Import
        gunModel[195].setRotationPoint(75.75F, -42F, -4F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F); // Import
        gunModel[196].setRotationPoint(85.75F, -38.1F, -2.5F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[197].setRotationPoint(1F, -42F, -4F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 9, 5, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[198].setRotationPoint(-8F, -42F, -4F);

        gunModel[199].addShapeBox(0F, 0F, 0F, 14, 4, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[199].setRotationPoint(1F, -41F, 0.75F);

        gunModel[200].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[200].setRotationPoint(14F, -38.25F, -4F);

        gunModel[201].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[201].setRotationPoint(1F, -38.25F, -4F);

        gunModel[202].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F); // Import
        gunModel[202].setRotationPoint(14F, -40.75F, -4F);

        gunModel[203].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[203].setRotationPoint(1F, -40.75F, -4F);

        gunModel[204].addShapeBox(0F, 0F, 0F, 14, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F); // Import
        gunModel[204].setRotationPoint(1F, -37.25F, -4F);

        gunModel[205].addShapeBox(0F, 0F, 0F, 12, 1, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F); // Import
        gunModel[205].setRotationPoint(-35.25F, -33.5F, -5F);

        gunModel[206].addShapeBox(0F, 0F, 0F, 8, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F); // Import
        gunModel[206].setRotationPoint(-23.25F, -36.5F, -5F);

        gunModel[207].addShapeBox(0F, 0F, 0F, 12, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.0F, 0.0F); // Import
        gunModel[207].setRotationPoint(-47.25F, -33.5F, -5F);

        gunModel[208].addShapeBox(0F, 0F, 0F, 8, 5, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.0F, 0.0F); // Import
        gunModel[208].setRotationPoint(-55.25F, -33.5F, -5F);

        gunModel[209].addShapeBox(0F, 0F, 0F, 9, 2, 10, 0F, -4.0F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, -4.0F, 0.0F, -1.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[209].setRotationPoint(-25.25F, -39.5F, -5F);

        gunModel[210].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.5F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.5F, -0.5F, -2.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F); // Import
        gunModel[210].setRotationPoint(-18.75F, -41.5F, -4F);

        gunModel[211].addShapeBox(0F, 0F, 0F, 37, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[211].setRotationPoint(-60.25F, -39.5F, -5F);

        gunModel[212].addShapeBox(0F, 0F, 0F, 38, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 2.5F, -0.5F, -2.0F, 2.5F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[212].setRotationPoint(-60.25F, -41.5F, -4F);

        gunModel[213].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[213].setRotationPoint(-64.25F, -39.5F, -5F);

        gunModel[214].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[214].setRotationPoint(-64.25F, -41.5F, -4F);

        gunModel[215].addShapeBox(0F, 0F, 0F, 4, 1, 7, 0F, 0.25F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.25F, -0.5F, 1.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[215].setRotationPoint(27.25F, -34F, -3.5F);

        gunModel[216].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 3.0F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 3.0F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.75F, 0.0F, 0.5F); // Import
        gunModel[216].setRotationPoint(27.75F, -35.5F, -4F);

        gunModel[217].addShapeBox(0F, 0F, 0F, 3, 2, 7, 0F, 0.75F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[217].setRotationPoint(28.25F, -32.5F, -3.5F);

        gunModel[218].addShapeBox(0F, 0F, 0F, 2, 4, 7, 0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[218].setRotationPoint(29.75F, -30F, -3.5F);

        gunModel[219].addShapeBox(0F, 0F, 0F, 2, 3, 7, 0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, -1.0F, -1.25F, 0.0F, 0.0F); // Import
        gunModel[219].setRotationPoint(29.75F, -26F, -3.5F);

        gunModel[220].addShapeBox(0F, 0F, 0F, 1, 1, 9, 0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.5F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[220].setRotationPoint(25.25F, -36F, -4.5F);

        gunModel[221].addShapeBox(0F, 0F, 0F, 11, 4, 2, 0F, -2.25F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -1.0F, -2.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.5F, 3.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[221].setRotationPoint(-8F, -46F, 2F);

        gunModel[222].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -0.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.5F, 1.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 3.5F, 0.0F, 0.5F, 3.5F, 0.0F, -1.0F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[222].setRotationPoint(-5F, -48F, 2F);

        gunModel[223].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, -0.5F, -0.75F, 0.25F, -0.5F, 0.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.5F, 3.5F, 0.0F, -1.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[223].setRotationPoint(-3.75F, -49F, 2F);

        gunModel[224].addShapeBox(0F, 0F, 0F, 11, 4, 2, 0F, -2.25F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -2.25F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[224].setRotationPoint(-8F, -46F, -4F);

        gunModel[225].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -0.75F, 0.0F, 0.0F, 1.75F, 0.0F, -1.0F, 1.75F, 0.0F, 0.5F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, 0.5F, 0.75F, 0.0F, 0.0F); // Import
        gunModel[225].setRotationPoint(-5F, -48F, -4F);

        gunModel[226].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.75F, 0.25F, -0.5F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, -0.75F, 0.25F, 0.0F, 0.5F, 0.0F, 0.0F, 3.5F, 0.0F, -1.0F, 3.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[226].setRotationPoint(-3.75F, -49F, -4F);

        gunModel[227].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, -0.75F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[227].setRotationPoint(-11.5F, -46F, -4.75F);

        gunModel[228].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, -0.75F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, -2.25F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F); // Import
        gunModel[228].setRotationPoint(-9.5F, -48F, -4.75F);

        gunModel[229].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, -1.25F, 2.0F, -0.75F, -1.0F, 2.0F, -0.75F, 0.0F, -2.0F, -0.75F, -0.75F, -0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F); // Import
        gunModel[229].setRotationPoint(-8F, -50F, -4.75F);

        gunModel[230].addShapeBox(0F, 0F, 0F, 11, 4, 4, 0F, -0.25F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 3.5F, 0.0F, -0.5F, 3.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[230].setRotationPoint(-8F, -46F, -2F);

        gunModel[231].addShapeBox(0F, 0F, 0F, 16, 2, 7, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[231].setRotationPoint(18F, -41.5F, -3.5F);

        gunModel[232].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F); // Import
        gunModel[232].setRotationPoint(33F, -41F, -4F);

        gunModel[233].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[233].setRotationPoint(33F, -41F, -4F);

        gunModel[234].addShapeBox(0F, 0F, 0F, 13, 3, 2, 0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[234].setRotationPoint(74F, -43F, 1.5F);

        gunModel[235].addShapeBox(0F, 0F, 0F, 3, 1, 10, 0F, 0.0F, 0.0F, -3.0F, 0.5F, 0.0F, -4.0F, 0.5F, 0.0F, -4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -1.0F, 0.5F, 0.0F, -2.0F, 0.5F, 0.0F, -2.0F, 0.0F, 0.0F, -1.0F); // Import
        gunModel[235].setRotationPoint(84.25F, -43F, -5F);

        gunModel[236].addShapeBox(0F, 0F, 0F, 4, 3, 4, 0F, 0.5F, 0.0F, -1.0F, 1.75F, 0.0F, 0.5F, 1.75F, 0.0F, 3.5F, 0.5F, 0.0F, 2.0F, 5.0F, 0.0F, -1.0F, 3.5F, 0.0F, 0.5F, 3.5F, 0.0F, 3.5F, 5.0F, 0.0F, 2.0F); // Import
        gunModel[236].setRotationPoint(79F, -46F, -3.5F);

        gunModel[237].addShapeBox(0F, 0F, 0F, 14, 3, 2, 0F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 4.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 4.0F, 0.0F, 0.0F, 0.5F); // Import
        gunModel[237].setRotationPoint(74F, -43F, -3.5F);

        gunModel[238].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -3.0F, 0.0F, 0.75F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, -1.5F, -3.0F, 0.0F, -2.25F, 0.25F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -2.0F); // Import
        gunModel[238].setRotationPoint(78.75F, -48F, 2.5F);

        gunModel[239].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 4.5F, 0.0F, -0.75F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.5F, 0.0F, 0.0F); // Import
        gunModel[239].setRotationPoint(77.5F, -46F, -2.5F);

        gunModel[240].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 4.5F, 0.0F, -0.75F); // Import
        gunModel[240].setRotationPoint(77.5F, -46F, 0.5F);

        gunModel[241].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -3.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -2.25F, -3.0F, 0.0F, -1.75F, 0.25F, 0.0F, 1.5F, -3.25F, 0.0F, 1.5F, -3.25F, 0.0F, -2.0F, 0.25F, 0.0F, -2.75F); // Import
        gunModel[241].setRotationPoint(77.75F, -48F, 2.5F);

        gunModel[242].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 1.25F, -1.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, 0.25F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[242].setRotationPoint(81.75F, -49F, 1.75F);

        gunModel[243].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, -0.75F, 1.5F, 0.0F, -0.75F, 1.5F, 0.0F, 0.75F, -1.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[243].setRotationPoint(80.75F, -49F, 1.75F);

        gunModel[244].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.5F, -1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 1.0F, -1.5F, 0.0F, 0.5F); // Import
        gunModel[244].setRotationPoint(85F, -46F, -4.5F);

        gunModel[245].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, -1.5F, 0.0F, -0.5F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 1.0F, -2.75F, 0.0F, 0.5F); // Import
        gunModel[245].setRotationPoint(82F, -48F, 2.5F);

        gunModel[246].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.5F, -1.5F, 0.0F, -0.5F); // Import
        gunModel[246].setRotationPoint(82F, -49F, 2.5F);

        gunModel[247].addShapeBox(0F, 0F, 0F, 1, 3, 5, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[247].setRotationPoint(73F, -43F, -2.5F);

        gunModel[248].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, 0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[248].setRotationPoint(87.75F, -43F, -3.5F);

        gunModel[249].addShapeBox(0F, 0F, 0F, 1, 3, 6, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[249].setRotationPoint(86.75F, -43F, -2.5F);

        gunModel[250].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -1.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, -1.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 1.0F); // Import
        gunModel[250].setRotationPoint(86F, -46F, -4.5F);

        gunModel[251].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.5F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 1.0F); // Import
        gunModel[251].setRotationPoint(83F, -48F, 2.5F);

        gunModel[252].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F); // Import
        gunModel[252].setRotationPoint(83.5F, -49F, 2.5F);

        gunModel[253].addShapeBox(0F, 0F, 0F, 1, 3, 6, 0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.5F); // Import
        gunModel[253].setRotationPoint(87.75F, -43F, -2.5F);

        gunModel[254].addShapeBox(0F, 0F, 0F, 6, 2, 2, 0F, -3.0F, 0.0F, -2.25F, -1.25F, 0.0F, -1.5F, -1.25F, 0.0F, 0.0F, -3.0F, 0.0F, 0.75F, 0.25F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 1.5F); // Import
        gunModel[254].setRotationPoint(78.75F, -48F, -4.5F);

        gunModel[255].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, -3.0F, 0.0F, -1.75F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 0.75F, -3.0F, 0.0F, 0.75F, 0.25F, 0.0F, -2.75F, -3.25F, 0.0F, -2.0F, -3.25F, 0.0F, 1.5F, 0.25F, 0.0F, 1.5F); // Import
        gunModel[255].setRotationPoint(77.75F, -48F, -4.5F);

        gunModel[256].addShapeBox(0F, 0F, 0F, 2, 1, 1, 0F, -1.5F, 0.0F, 0.75F, -0.25F, 0.0F, 1.25F, -0.25F, 0.0F, -0.75F, -1.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F, -0.25F, 0.0F, 0.25F, -0.25F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[256].setRotationPoint(81.75F, -49F, -2.75F);

        gunModel[257].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.75F, 1.5F, 0.0F, -0.75F, -1.5F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[257].setRotationPoint(80.75F, -49F, -2.75F);

        gunModel[258].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -2.75F, 0.0F, 0.5F, 2.75F, 0.0F, 1.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F); // Import
        gunModel[258].setRotationPoint(82F, -48F, -3.5F);

        gunModel[259].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -1.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[259].setRotationPoint(82F, -49F, -3.5F);

        gunModel[260].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -1.5F, 0.0F, 0.5F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -2.75F, 0.0F, 1.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F); // Import
        gunModel[260].setRotationPoint(83F, -48F, -3.5F);

        gunModel[261].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        gunModel[261].setRotationPoint(83.5F, -49F, -3.5F);

        gunModel[262].addShapeBox(0F, 0F, 0F, 1, 3, 1, 0F, -0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[262].setRotationPoint(86.25F, -43F, -3.5F);

        gunModel[263].addShapeBox(0F, 0F, 0F, 12, 3, 1, 0F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -1.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 1.5F); // Import
        gunModel[263].setRotationPoint(74F, -43F, -4F);

        gunModel[264].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F); // Import
        gunModel[264].setRotationPoint(85.75F, -38.1F, 1.5F);

        gunModel[265].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F); // Import
        gunModel[265].setRotationPoint(85.75F, -39.75F, 1.5F);

        gunModel[266].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.6F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F); // Import
        gunModel[266].setRotationPoint(85.75F, -39.75F, -2.5F);

        gunModel[267].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -1.35F, 1.0F, 0.0F, -1.35F, 1.0F, 0.0F, -1.35F, -1.0F, 0.0F, -1.35F, -1.0F); // Import
        gunModel[267].setRotationPoint(85.75F, -39.75F, 0.5F);

        gunModel[268].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F); // Import
        gunModel[268].setRotationPoint(85.75F, -36.8F, 1.5F);

        gunModel[269].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, -1.6F, 0.0F, 0.0F, 1.6F, 0.0F, 0.0F, 1.6F); // Import
        gunModel[269].setRotationPoint(85.75F, -36.8F, -2.5F);

        gunModel[270].addShapeBox(0F, 0F, 0F, 11, 2, 1, 0F, 0.0F, -1.35F, 1.0F, 0.0F, -1.35F, 1.0F, 0.0F, -1.35F, -1.0F, 0.0F, -1.35F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F); // Import
        gunModel[270].setRotationPoint(85.75F, -36.8F, 0.5F);

        gunModel[271].addShapeBox(0F, 0F, 0F, 4, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F, 0.0F, -0.35F, 0.0F); // Import
        gunModel[271].setRotationPoint(86.75F, -38.1F, -1.5F);

        gunModel[272].addShapeBox(0F, 0F, 0F, 4, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F); // Import
        gunModel[272].setRotationPoint(86.75F, -36.45F, -1.5F);

        gunModel[273].addShapeBox(0F, 0F, 0F, 4, 2, 3, 0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F, 0.0F, -0.4F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[273].setRotationPoint(86.75F, -40.1F, -1.5F);

        gunModel[274].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        gunModel[274].setRotationPoint(14.75F, -31.5F, -4.5F);

        gunModel[275].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F); // Import
        gunModel[275].setRotationPoint(14.75F, -32.5F, -4.5F);

        gunModel[276].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, 0.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F, -1.0F, 0.0F, -0.15F); // Import
        gunModel[276].setRotationPoint(14.75F, -30.5F, -4.5F);

        gunModel[277].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[277].setRotationPoint(6.75F, -23.5F, -4.5F);

        gunModel[278].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, -0.5F, -0.5F, -0.3F, -0.25F, -0.75F, -0.3F, -0.25F, -0.75F, -0.3F, -0.5F, -0.5F, -0.3F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[278].setRotationPoint(6.75F, -24.5F, -4.5F);

        gunModel[279].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -0.5F, 0.0F, -0.3F, -1.5F, 0.0F, -0.3F); // Import
        gunModel[279].setRotationPoint(6.75F, -22.5F, -4.5F);

        gunModel[280].addShapeBox(0F, 0F, 0F, 3, 2, 9, 0F, 0.0F, -0.25F, 0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.0F, -0.25F, 0.25F); // Import
        gunModel[280].setRotationPoint(6.75F, -33.5F, -4.5F);

        gunModel[281].addShapeBox(0F, 0F, 0F, 1, 2, 9, 0F, 0.0F, -0.25F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F); // Import
        gunModel[281].setRotationPoint(10.25F, -33.5F, -4.5F);

        gunModel[282].addShapeBox(0F, 0F, 0F, 4, 2, 9, 0F, 0.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.5F, -0.25F, 0.25F, 2.5F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 0.0F, -0.25F, 0.25F, 2.5F, -0.25F, 0.25F); // Import
        gunModel[282].setRotationPoint(2.75F, -33.5F, -4.5F);

        gunModel[283].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 0.5F, -0.5F, 0.0F, -1.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        gunModel[283].setRotationPoint(0.75F, -30.75F, -4.5F);

        gunModel[284].addShapeBox(0F, 0F, 0F, 4, 1, 9, 0F, 0.5F, 0.0F, 0.25F, 1.5F, 0.0F, 0.25F, 1.5F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 1.25F, 0.0F, 0.25F); // Import
        gunModel[284].setRotationPoint(0.75F, -31.75F, -4.5F);

        gunModel[285].addShapeBox(0F, 0F, 0F, 9, 2, 10, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F); // Import
        gunModel[285].setRotationPoint(-32.25F, -37.5F, -5F);

        gunModel[286].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 1.25F, -0.25F, 0.0F, -2.5F, -0.25F, 0.0F, -2.5F, -0.25F, 0.0F, 1.25F, -0.25F, 0.0F, 1.25F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F); // Import
        gunModel[286].setRotationPoint(-59.25F, -35.5F, -5F);

        gunModel[287].addShapeBox(0F, 0F, 0F, 31, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -5.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F); // Import
        gunModel[287].setRotationPoint(-60.25F, -37.5F, -5F);

        gunModel[288].addShapeBox(0F, 0F, 0F, 16, 2, 10, 0F, -5.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import
        gunModel[288].setRotationPoint(-39.25F, -35.5F, -5F);

        gunModel[289].addShapeBox(0F, 0F, 0F, 17, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[289].setRotationPoint(68.75F, -35.75F, -5.5F);

        gunModel[290].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 3.5F, 0.5F, -0.25F, -3.0F, 0.5F, -0.25F, -3.0F, 0.5F, 0.25F, 3.5F, 0.5F, 0.25F); // Import
        gunModel[290].setRotationPoint(68.75F, -33.75F, -5.5F);

        gunModel[291].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 2.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F); // Import
        gunModel[291].setRotationPoint(70.75F, -34.75F, -5.5F);

        gunModel[292].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 1.75F, 0.0F, 0.75F, -1.25F, 0.0F, 0.75F, -1.25F, 0.0F, -0.75F, 1.75F, 0.0F, -0.75F, 3.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F); // Import
        gunModel[292].setRotationPoint(67F, -31.25F, -4.5F);

        gunModel[293].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 2.25F, 0.0F, 0.5F, -1.25F, 0.0F, 0.5F, -1.25F, 0.0F, -0.5F, 2.25F, 0.0F, -0.5F, 3.75F, 0.0F, -0.5F, -1.75F, -0.75F, -0.5F, -1.75F, -0.75F, 0.5F, 3.75F, 0.0F, 0.5F); // Import
        gunModel[293].setRotationPoint(66F, -29.25F, -4F);

        gunModel[294].addShapeBox(0F, 0F, 0F, 17, 2, 7, 0F, 2.75F, 0.0F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 2.75F, 0.0F, 0.0F, 4.5F, 0.0F, -2.0F, -1.5F, -2.0F, -2.0F, -1.5F, -2.0F, -2.0F, 4.5F, 0.0F, -2.0F); // Import
        gunModel[294].setRotationPoint(65F, -27.25F, -3.5F);

        gunModel[295].addShapeBox(0F, 0F, 0F, 17, 1, 1, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[295].setRotationPoint(68.75F, -35.75F, 4.5F);

        gunModel[296].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 1.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 3.5F, 0.5F, 0.25F, -3.0F, 0.5F, 0.25F, -3.0F, 0.5F, -0.25F, 3.5F, 0.5F, -0.25F); // Import
        gunModel[296].setRotationPoint(68.75F, -33.75F, 4.5F);

        gunModel[297].addShapeBox(0F, 0F, 0F, 16, 1, 1, 0F, 2.25F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F); // Import
        gunModel[297].setRotationPoint(70.75F, -34.75F, 4.5F);

        gunModel[298].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 1.75F, 0.0F, -0.75F, -1.25F, 0.0F, -0.75F, -1.25F, 0.0F, 0.75F, 1.75F, 0.0F, 0.75F, 3.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 3.25F, 0.0F, 0.0F); // Import
        gunModel[298].setRotationPoint(67F, -31.25F, 3.5F);

        gunModel[299].addShapeBox(0F, 0F, 0F, 17, 2, 1, 0F, 2.25F, 0.0F, -0.5F, -1.25F, 0.0F, -0.5F, -1.25F, 0.0F, 0.5F, 2.25F, 0.0F, 0.5F, 3.75F, 0.0F, 0.5F, -1.75F, -0.75F, 0.5F, -1.75F, -0.75F, -0.5F, 3.75F, 0.0F, -0.5F); // Import
        gunModel[299].setRotationPoint(66F, -29.25F, 3F);

        gunModel[300].addShapeBox(0F, 0F, 0F, 18, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[300].setRotationPoint(68.75F, -40.75F, 5.75F);

        gunModel[301].addShapeBox(0F, 0F, 0F, 18, 4, 2, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F); // Import
        gunModel[301].setRotationPoint(68.75F, -39.75F, 4.25F);

        gunModel[302].addShapeBox(0F, 0F, 0F, 18, 4, 2, 0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F); // Import
        gunModel[302].setRotationPoint(68.75F, -39.75F, -6.25F);

        gunModel[303].addShapeBox(0F, 0F, 0F, 17, 2, 4, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[303].setRotationPoint(62.5F, -27.5F, -2F);

        gunModel[304].addShapeBox(0F, 0F, 0F, 17, 1, 4, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F); // Import
        gunModel[304].setRotationPoint(62.5F, -26F, -2F);

        gunModel[305].addShapeBox(0F, 0F, 0F, 17, 1, 4, 0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[305].setRotationPoint(62.5F, -25F, -2F);

        gunModel[306].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[306].setRotationPoint(81.75F, -28.75F, -1F);

        gunModel[307].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[307].setRotationPoint(82.25F, -28.75F, -1F);

        gunModel[308].addShapeBox(0F, 0F, 0F, 1, 3, 2, 0F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.75F, -0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[308].setRotationPoint(82.75F, -28.75F, -1F);

        gunModel[309].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, -0.75F, 2.75F, 0.0F, -0.25F, -2.75F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        gunModel[309].setRotationPoint(-9.5F, -46F, -4.75F);

        gunModel[310].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, 0.0F, 2.25F, 0.0F, -0.75F, 2.25F, 0.0F, -0.25F, -2.25F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import
        gunModel[310].setRotationPoint(-7.5F, -48F, -4.75F);

        gunModel[311].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, -1.0F, 2.0F, -0.75F, -1.25F, 2.0F, -0.75F, -0.25F, -2.0F, -0.75F, -0.25F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.75F, 0.75F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import
        gunModel[311].setRotationPoint(-6F, -50F, -4.75F);

        gunModel[312].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, -0.25F, -2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[312].setRotationPoint(-10.5F, -46F, -4.75F);

        gunModel[313].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, -0.25F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[313].setRotationPoint(-8.5F, -48F, -4.75F);

        gunModel[314].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, -1.0F, 2.0F, -0.75F, -1.0F, 2.0F, -0.75F, -0.25F, -2.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.25F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[314].setRotationPoint(-7F, -50F, -4.75F);

        gunModel[315].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, -0.75F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[315].setRotationPoint(-11.5F, -46F, 1.75F);

        gunModel[316].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, -0.75F, 2.25F, 0.0F, 0.0F, 2.25F, 0.0F, 0.0F, -2.25F, 0.0F, -0.75F, -0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F); // Import
        gunModel[316].setRotationPoint(-9.5F, -48F, 1.75F);

        gunModel[317].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, -0.75F, 2.0F, -0.75F, 0.0F, 2.0F, -0.75F, -1.0F, -2.0F, -0.75F, -1.25F, -0.75F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F); // Import
        gunModel[317].setRotationPoint(-8F, -50F, 1.75F);

        gunModel[318].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, -0.25F, 2.75F, 0.0F, -0.25F, 2.75F, 0.0F, -0.75F, -2.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[318].setRotationPoint(-9.5F, -46F, 1.75F);

        gunModel[319].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, -0.25F, 2.25F, 0.0F, -0.25F, 2.25F, 0.0F, -0.75F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[319].setRotationPoint(-7.5F, -48F, 1.75F);

        gunModel[320].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, -0.25F, 2.0F, -0.75F, -0.25F, 2.0F, -0.75F, -1.25F, -2.0F, -0.75F, -1.0F, -0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, -0.75F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[320].setRotationPoint(-6F, -50F, 1.75F);

        gunModel[321].addShapeBox(0F, 0F, 0F, 1, 4, 3, 0F, -2.75F, 0.0F, 0.0F, 2.75F, 0.0F, -0.25F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[321].setRotationPoint(-10.5F, -46F, 1.75F);

        gunModel[322].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.25F, 0.0F, 0.0F, 2.25F, 0.0F, -0.25F, 2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[322].setRotationPoint(-8.5F, -48F, 1.75F);

        gunModel[323].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, -2.0F, -0.75F, 0.0F, 2.0F, -0.75F, -0.25F, 2.0F, -0.75F, -1.0F, -2.0F, -0.75F, -1.0F, -0.75F, 0.0F, 0.0F, 0.75F, 0.0F, -0.25F, 0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F); // Import
        gunModel[323].setRotationPoint(-7F, -50F, 1.75F);

        gunModel[324].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[324].setRotationPoint(-15.75F, -39.5F, -5F);

        gunModel[325].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[325].setRotationPoint(-15.75F, -41.5F, -4F);

        gunModel[326].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, 0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[326].setRotationPoint(-12.75F, -42.5F, -4F);

        gunModel[327].addShapeBox(0F, 0F, 0F, 2, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[327].setRotationPoint(-12.75F, -40.5F, -4F);

        gunModel[328].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.5F, 1.0F, -2.0F, 0.5F, 1.0F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[328].setRotationPoint(-10.75F, -43.5F, -4F);

        gunModel[329].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, -0.25F, -2.5F, 0.0F, -0.25F, -2.5F, 0.0F, 0.0F, 0.0F, 1.0F); // Import
        gunModel[329].setRotationPoint(-10.75F, -41.5F, -4F);

        gunModel[330].addShapeBox(0F, 0F, 0F, 3, 5, 8, 0F, -0.25F, -2.5F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, -2.5F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[330].setRotationPoint(-11F, -42F, -4F);

        gunModel[331].addShapeBox(0F, 0F, 0F, 2, 1, 9, 0F, 0.5F, -0.5F, 0.5F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F); // Import
        gunModel[331].setRotationPoint(-10.25F, -37.5F, -4.5F);

        gunModel[332].addShapeBox(0F, 0F, 0F, 2, 3, 10, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[332].setRotationPoint(-12.75F, -39F, -5F);

        gunModel[333].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[333].setRotationPoint(-15.75F, -38F, -5F);

        gunModel[334].addShapeBox(0F, 0F, 0F, 7, 1, 10, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[334].setRotationPoint(-22.75F, -37.5F, -5F);

        gunModel[335].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.5F, 2.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.0F, 0.25F, -1.5F, 0.5F, 2.25F, -1.5F, 0.5F, -2.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.5F, -2.25F, 0.0F); // Import
        gunModel[335].setRotationPoint(-32.75F, -11.25F, -4F);

        gunModel[336].addShapeBox(0F, 0F, 0F, 26, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[336].setRotationPoint(-56.75F, -23F, -4F);

        gunModel[337].addShapeBox(0F, 0F, 0F, 26, 3, 8, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -5.0F, 0.0F, 0.0F); // Import
        gunModel[337].setRotationPoint(-56.75F, -22F, -4F);

        gunModel[338].addShapeBox(0F, 0F, 0F, 19, 4, 8, 0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -1.25F, 0.0F, 0.0F, -8.0F, 0.0F, 0.0F); // Import
        gunModel[338].setRotationPoint(-51.75F, -19F, -4F);

        gunModel[339].addShapeBox(0F, 0F, 0F, 12, 2, 8, 0F, -2.5F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -2.5F, 0.0F, 0.0F, -5.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -5.75F, -0.5F, 0.0F); // Import
        gunModel[339].setRotationPoint(-46.25F, -15F, -4F);

        gunModel[340].addShapeBox(0F, 0F, 0F, 26, 2, 8, 0F, -1.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, 2.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[340].setRotationPoint(-56.75F, -25F, -4F);

        gunModel[341].addShapeBox(0F, 0F, 0F, 25, 3, 8, 0F, -1.5F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[341].setRotationPoint(-54.75F, -28F, -4F);

        gunModel[342].addShapeBox(0F, 0F, 0F, 24, 2, 8, 0F, -1.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, 3.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        gunModel[342].setRotationPoint(-50.75F, -30F, -4F);

        gunModel[343].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, 0.5F, 0.0F, 0.25F, 0.5F, -1.5F, 0.25F, 0.5F, -1.5F, -0.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[343].setRotationPoint(-34.25F, -14.5F, -4F);

        gunModel[344].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, -1.5F, 0.5F, 0.0F, 1.5F, 0.5F, -1.5F, 1.5F, 0.5F, -1.5F, -1.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, -1.5F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[344].setRotationPoint(-34F, -18.5F, -4F);

        gunModel[345].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -1.5F, 0.5F, 0.0F, 1.5F, 0.5F, -1.5F, 1.5F, 0.5F, -1.5F, -1.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -0.5F, 0.5F, -1.5F, -0.5F, 0.5F, -1.5F, 0.5F, 0.5F, 0.0F); // Import
        gunModel[345].setRotationPoint(-32F, -21.5F, -4F);

        gunModel[346].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[346].setRotationPoint(-34.25F, -13.5F, -4F);

        gunModel[347].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -1.25F, 0.5F, 0.0F, 1.25F, 0.5F, -1.5F, 1.25F, 0.5F, -1.5F, -1.25F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[347].setRotationPoint(-31F, -22.5F, -4F);

        gunModel[348].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -2.0F, 0.5F, 0.0F, 2.0F, 0.5F, -1.5F, 2.0F, 0.5F, -1.5F, -2.0F, 0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -1.5F, -0.5F, -0.5F, 0.0F); // Import
        gunModel[348].setRotationPoint(-30.25F, -24.5F, -4F);

        gunModel[349].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, -2.5F, 0.5F, 0.0F, 2.5F, 0.5F, -1.5F, 2.5F, 0.5F, -1.5F, -2.5F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[349].setRotationPoint(-28.25F, -27.5F, -4F);

        gunModel[350].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, -2.5F, 0.5F, 0.0F, 2.5F, 0.0F, -1.5F, 2.5F, 0.0F, -1.5F, -2.5F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[350].setRotationPoint(-25.75F, -29.5F, -4F);

        gunModel[351].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, -1.5F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[351].setRotationPoint(-23.25F, -30.5F, -4F);

        gunModel[352].addShapeBox(0F, 0F, 0F, 15, 1, 8, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[352].setRotationPoint(-38.25F, -31F, -4F);

        gunModel[353].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[353].setRotationPoint(-23.25F, -30.5F, -4F);

        gunModel[354].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[354].setRotationPoint(-11.5F, -42F, 1.75F);

        gunModel[355].addShapeBox(0F, 0F, 0F, 1, 3, 3, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[355].setRotationPoint(-11.5F, -42F, -4.75F);

        gunModel[356].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[356].setRotationPoint(-10.5F, -42F, 1.75F);

        gunModel[357].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[357].setRotationPoint(-9.5F, -42F, 1.75F);

        gunModel[358].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[358].setRotationPoint(-10.5F, -42F, -4.75F);

        gunModel[359].addShapeBox(0F, 0F, 0F, 1, 2, 3, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[359].setRotationPoint(-9.5F, -42F, -4.75F);

        gunModel[360].addShapeBox(0F, 0F, 0F, 1, 4, 4, 0F, -2.75F, 0.0F, 0.75F, 2.75F, 0.0F, 0.0F, 2.75F, 0.0F, 0.0F, -2.75F, 0.0F, 0.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F); // Import
        gunModel[360].setRotationPoint(-11.5F, -46F, -1.75F);

        gunModel[361].addShapeBox(0F, 0F, 0F, 3, 27, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[361].setRotationPoint(-64.25F, -37.5F, -5F);

        gunModel[362].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.5F, 2.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.5F, 2.25F, 0.0F, 0.5F, -1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        gunModel[362].setRotationPoint(-32.75F, -10.25F, -4F);

        gunModel[363].addShapeBox(0F, 0F, 0F, 3, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[363].setRotationPoint(-64.25F, -10.5F, -5F);

        gunModel[364].addShapeBox(0F, 0F, 0F, 3, 1, 9, 0F, 0.0F, -0.5F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -1.5F, 0.75F, 0.0F, -1.5F, 0.75F, 0.0F, -1.5F, 0.0F, 0.5F, -1.5F); // Import
        gunModel[364].setRotationPoint(-64.25F, -8.5F, -4.5F);

        gunModel[365].addShapeBox(0F, 0F, 0F, 12, 1, 9, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -1.5F, 0.0F, -1.75F, -1.5F, 0.0F, -1.75F, -1.5F, 0.0F, 0.5F, -1.5F); // Import
        gunModel[365].setRotationPoint(-60.5F, -9F, -4.5F);

        gunModel[366].addShapeBox(0F, 0F, 0F, 7, 1, 9, 0F, 0.0F, -0.25F, 0.0F, 0.25F, 1.75F, -0.5F, 0.25F, 1.75F, -0.5F, 0.0F, -0.25F, 0.0F, 0.0F, 0.25F, -1.5F, 0.25F, -1.75F, -2.0F, 0.25F, -1.75F, -2.0F, 0.0F, 0.25F, -1.5F); // Import
        gunModel[366].setRotationPoint(-48.5F, -11F, -4.5F);

        gunModel[367].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.5F, -2.25F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, -0.5F, -2.25F, 1.0F, -0.5F, 2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 2.0F, 0.0F); // Import
        gunModel[367].setRotationPoint(-57.25F, -26F, -4F);

        gunModel[368].addShapeBox(0F, 0F, 0F, 1, 8, 10, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 1.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 1.75F, 0.0F); // Import
        gunModel[368].setRotationPoint(-56.25F, -33.5F, -5F);

        gunModel[369].addShapeBox(0F, 0F, 0F, 4, 8, 10, 0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, -0.25F, 1.75F, 0.0F); // Import
        gunModel[369].setRotationPoint(-60.75F, -33.5F, -5F);

        gunModel[370].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[370].setRotationPoint(-57.75F, -23F, -4F);

        gunModel[371].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, -1.0F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, -0.25F, -1.0F, 1.0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[371].setRotationPoint(-57.75F, -24F, -4F);

        gunModel[372].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, -5.25F, 0.0F, 1.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -5.25F, 0.0F, 1.0F); // Import
        gunModel[372].setRotationPoint(-57.75F, -22F, -4F);

        gunModel[373].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, -0.25F, -0.25F, 1.0F, 1.0F, -0.25F, 1.0F, 1.0F, -0.25F, 1.0F, -0.25F, -0.25F, 1.0F, -0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[373].setRotationPoint(-60.75F, -24F, -4F);

        gunModel[374].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F); // Import
        gunModel[374].setRotationPoint(-60.75F, -23F, -4F);

        gunModel[375].addShapeBox(0F, 0F, 0F, 2, 4, 8, 0F, -0.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, 1.25F, 0.0F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, -1.0F, 1.0F, 6.25F, -1.0F, 1.0F, 6.25F, -1.0F, 1.0F, -0.25F, -1.0F, 1.0F); // Import
        gunModel[375].setRotationPoint(-60.75F, -22F, -4F);

        gunModel[376].addShapeBox(0F, 0F, 0F, 1, 4, 8, 0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, -8.25F, 0.0F, 1.0F, 8.0F, 0.0F, 0.0F, 8.0F, 0.0F, 0.0F, -8.25F, 0.0F, 1.0F); // Import
        gunModel[376].setRotationPoint(-52.75F, -19F, -4F);

        gunModel[377].addShapeBox(0F, 0F, 0F, 12, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, 1.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.0F, -1.75F, -0.5F, 0.0F, -1.75F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[377].setRotationPoint(-60.5F, -11F, -5F);

        gunModel[378].addShapeBox(0F, 0F, 0F, 22, 2, 10, 0F, 0.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -3.0F, -0.25F, 0.0F, -7.0F, -0.25F, 0.0F, -7.0F, -0.25F, 0.0F, -3.0F, -0.25F, 0.0F); // Import
        gunModel[378].setRotationPoint(-58.25F, -35.5F, -5F);

        gunModel[379].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 1.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, -2.25F, 0.0F, 0.0F, 1.25F, 0.0F, 0.0F, 1.25F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F, 0.0F, 1.25F, 0.25F, 0.0F); // Import
        gunModel[379].setRotationPoint(-59.25F, -37.5F, -5F);

        gunModel[380].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 1.0F, -1.0F, 1.0F, 0.0F, -0.25F, 1.0F, 0.0F, -0.25F, 1.0F, 1.0F, -1.0F, 1.0F); // Import
        gunModel[380].setRotationPoint(-40.25F, -13.5F, -4F);

        gunModel[381].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, -0.25F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 1.0F, -3.5F, 0.5F, 1.0F, 3.25F, 0.5F, 0.0F, 3.25F, 0.5F, 0.0F, -3.5F, 0.5F, 1.0F); // Import
        gunModel[381].setRotationPoint(-44.75F, -15F, -4F);

        gunModel[382].addShapeBox(0F, 0F, 0F, 4, 1, 8, 0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.25F, 1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, -0.25F, 1.0F); // Import
        gunModel[382].setRotationPoint(-38.25F, -13.5F, -4F);

        gunModel[383].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.0F, 2.0F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, -2.0F, -1.5F, -0.5F, -1.5F, -1.5F, -0.5F, -1.5F, -1.5F, 0.0F, -2.0F, -1.5F); // Import
        gunModel[383].setRotationPoint(-33.25F, -7.25F, -4F);

        gunModel[384].addShapeBox(0F, 0F, 0F, 6, 1, 8, 0F, 0.5F, 4.0F, 0.0F, -0.5F, 1.5F, 0.0F, -0.5F, 1.5F, 0.0F, 0.5F, 4.0F, 0.0F, 0.5F, -4.0F, -1.5F, -0.5F, -1.5F, -1.5F, -0.5F, -1.5F, -1.5F, 0.5F, -4.0F, -1.5F); // Import
        gunModel[384].setRotationPoint(-38.75F, -7.75F, -4F);

        gunModel[385].addShapeBox(0F, 0F, 0F, 6, 1, 8, 0F, 0.5F, 4.0F, 1.0F, -0.5F, 3.75F, 0.0F, -0.5F, 3.75F, 0.0F, 0.5F, 4.0F, 1.0F, 0.5F, -4.0F, 0.0F, -0.5F, -1.5F, 0.0F, -0.5F, -1.5F, 0.0F, 0.5F, -4.0F, 0.0F); // Import
        gunModel[385].setRotationPoint(-38.75F, -8.75F, -4F);

        gunModel[386].addShapeBox(0F, 0F, 0F, 12, 4, 10, 0F, 0.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[386].setRotationPoint(-60.5F, -19F, -5F);

        gunModel[387].addShapeBox(0F, 0F, 0F, 12, 2, 10, 0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 2.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, -1.75F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[387].setRotationPoint(-60.5F, -13F, -5F);

        gunModel[388].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0.5F, 4.0F, 0.0F, -0.5F, 3.0F, 0.0F, -0.5F, 3.0F, 0.0F, 0.5F, 4.0F, 0.0F, 0.5F, -4.0F, -1.5F, -0.5F, -3.0F, -1.5F, -0.5F, -3.0F, -1.5F, 0.5F, -4.0F, -1.5F); // Import
        gunModel[388].setRotationPoint(-40.75F, -8.75F, -4F);

        gunModel[389].addShapeBox(0F, 0F, 0F, 2, 1, 10, 0F, 0.5F, 3.75F, 0.0F, -0.5F, 3.0F, 0.0F, -0.5F, 3.0F, 0.0F, 0.5F, 3.75F, 0.0F, 0.5F, -4.0F, -1.0F, -0.5F, -3.0F, -1.0F, -0.5F, -3.0F, -1.0F, 0.5F, -4.0F, -1.0F); // Import
        gunModel[389].setRotationPoint(-40.75F, -9.75F, -5F);

        gunModel[390].addShapeBox(0F, 0F, 0F, 7, 1, 11, 0F, 0.0F, 0.75F, -0.5F, 0.25F, 1.5F, -0.5F, 0.25F, 1.5F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.25F, -1.0F, 0.25F, -1.75F, -1.5F, 0.25F, -1.75F, -1.5F, 0.0F, 0.25F, -1.0F); // Import
        gunModel[390].setRotationPoint(-48.5F, -12F, -5.5F);

        gunModel[391].addShapeBox(0F, 0F, 0F, 7, 1, 11, 0F, 0.0F, 1.0F, -0.5F, -3.0F, 1.0F, -0.5F, -3.0F, 1.0F, -0.5F, 0.0F, 1.0F, -0.5F, 0.0F, 0.25F, -0.5F, 0.25F, -0.5F, -0.5F, 0.25F, -0.5F, -0.5F, 0.0F, 0.25F, -0.5F); // Import
        gunModel[391].setRotationPoint(-48.5F, -14F, -5.5F);

        gunModel[392].addShapeBox(0F, 0F, 0F, 8, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[392].setRotationPoint(-73.25F, -39.5F, -5F);

        gunModel[393].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[393].setRotationPoint(-73.25F, -41.5F, -4F);

        gunModel[394].addShapeBox(0F, 0F, 0F, 8, 11, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[394].setRotationPoint(-73.25F, -37.5F, -5F);

        gunModel[395].addShapeBox(0F, 0F, 0F, 8, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[395].setRotationPoint(-73.25F, -10.5F, -5F);

        gunModel[396].addShapeBox(0F, 0F, 0F, 8, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[396].setRotationPoint(-73.25F, -8.5F, -4F);

        gunModel[397].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[397].setRotationPoint(-75.25F, -39.5F, -5F);

        gunModel[398].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[398].setRotationPoint(-75.25F, -41.5F, -4F);

        gunModel[399].addShapeBox(0F, 0F, 0F, 1, 27, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[399].setRotationPoint(-75.25F, -37.5F, -5F);

        gunModel[400].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[400].setRotationPoint(-75.25F, -10.5F, -5F);

        gunModel[401].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[401].setRotationPoint(-75.25F, -8.5F, -4F);

        gunModel[402].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[402].setRotationPoint(-77.25F, -39.5F, -5F);

        gunModel[403].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.75F, -0.5F, -2.0F, 0.0F, -0.5F, -2.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[403].setRotationPoint(-77.25F, -41.5F, -4F);

        gunModel[404].addShapeBox(0F, 0F, 0F, 1, 27, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[404].setRotationPoint(-77.25F, -37.5F, -5F);

        gunModel[405].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[405].setRotationPoint(-77.25F, -10.5F, -5F);

        gunModel[406].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.75F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.75F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        gunModel[406].setRotationPoint(-77.25F, -8.5F, -4F);

        gunModel[407].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, -1.5F, -2.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -1.0F, 0.0F, -1.5F, -2.0F, 0.0F, 1.5F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, -1.0F); // Import
        gunModel[407].setRotationPoint(-78.75F, -39.5F, -5F);

        gunModel[408].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, -2.0F, -3.0F, 0.5F, -0.5F, -2.0F, 0.5F, -0.5F, -2.0F, 0.0F, -2.0F, -3.0F, 0.0F, 1.5F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 1.5F, -1.0F); // Import
        gunModel[408].setRotationPoint(-78.75F, -41.5F, -4F);

        gunModel[409].addShapeBox(0F, 0F, 0F, 1, 27, 10, 0F, 0.0F, -1.5F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -1.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, -1.0F, -1.0F); // Import
        gunModel[409].setRotationPoint(-78.75F, -37.5F, -5F);

        gunModel[410].addShapeBox(0F, 0F, 0F, 1, 2, 10, 0F, 0.0F, 1.0F, -1.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, 1.0F, -1.0F, 0.0F, -1.0F, -1.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.0F, -1.0F, -1.5F); // Import
        gunModel[410].setRotationPoint(-78.75F, -10.5F, -5F);

        gunModel[411].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 1.0F, -0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.0F, 1.0F, -0.5F, 0.0F, -2.0F, -2.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.0F, -2.0F, -2.0F); // Import
        gunModel[411].setRotationPoint(-78.75F, -8.5F, -4F);

        gunModel[412].addShapeBox(0F, 0F, 0F, 12, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.75F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[412].setRotationPoint(-76.25F, -39.5F, -4.5F);

        gunModel[413].addShapeBox(0F, 0F, 0F, 3, 27, 9, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[413].setRotationPoint(-76.25F, -37.5F, -4.5F);

        gunModel[414].addShapeBox(0F, 0F, 0F, 12, 2, 9, 0F, 0.0F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.75F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.75F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F); // Import
        gunModel[414].setRotationPoint(-76.25F, -10.5F, -4.5F);

        gunModel[415].addShapeBox(0F, 0F, 0F, 12, 2, 8, 0F, 0.0F, -1.0F, -1.75F, 0.75F, -1.0F, -1.75F, 0.75F, -1.0F, -1.75F, 0.0F, -1.0F, -1.75F, 0.0F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.75F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[415].setRotationPoint(-76.25F, -41.5F, -4F);

        gunModel[416].addShapeBox(0F, 0F, 0F, 12, 2, 8, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.25F, -1.75F, 0.75F, -1.25F, -1.75F, 0.75F, -1.25F, -1.75F, 0.0F, -1.25F, -1.75F); // Import
        gunModel[416].setRotationPoint(-76.25F, -8F, -4F);

        gunModel[417].addShapeBox(0F, 0F, 0F, 8, 6, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[417].setRotationPoint(-73.25F, -16.5F, -5F);

        gunModel[418].addShapeBox(0F, 0F, 0F, 1, 9, 10, 0F, 0.0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[418].setRotationPoint(-73.25F, -26F, -5F);

        gunModel[419].addShapeBox(0F, 0F, 0F, 1, 9, 10, 0F, 0.0F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.75F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[419].setRotationPoint(-66.25F, -26F, -5F);

        gunModel[420].addShapeBox(0F, 0F, 0F, 2, 3, 10, 0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[420].setRotationPoint(-68.25F, -19.5F, -5F);

        gunModel[421].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[421].setRotationPoint(-70.25F, -18.5F, -5F);

        gunModel[422].addShapeBox(0F, 0F, 0F, 2, 3, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -1.5F, 0.0F); // Import
        gunModel[422].setRotationPoint(-68.25F, -26F, -5F);

        gunModel[423].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[423].setRotationPoint(-72.5F, -17.5F, -5F);

        gunModel[424].addShapeBox(0F, 0F, 0F, 2, 2, 10, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -2.0F, 0.0F); // Import
        gunModel[424].setRotationPoint(-70.25F, -26F, -5F);

        gunModel[425].addShapeBox(0F, 0F, 0F, 1, 1, 10, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[425].setRotationPoint(-72.5F, -26F, -5F);

        gunModel[426].addShapeBox(0F, 0F, 0F, 3, 27, 9, 0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[426].setRotationPoint(-65.25F, -37.5F, -4.5F);

        gunModel[427].addShapeBox(0F, 0F, 0F, 6, 9, 8, 0F, 0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F); // Import
        gunModel[427].setRotationPoint(-72.25F, -26F, -4F);

        gunModel[428].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[428].setRotationPoint(-71.25F, -26F, 4F);

        gunModel[429].addShapeBox(0F, 0F, 0F, 1, 9, 1, 0F, 0.0F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, -0.25F, 0.5F, -0.25F, -0.25F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F); // Import
        gunModel[429].setRotationPoint(-71.25F, -26F, -5.25F);

        gunModel[430].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[430].setRotationPoint(82F, -47F, -1F);

        gunModel[431].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // Import
        gunModel[431].setRotationPoint(81.5F, -47F, -1F);

        gunModel[432].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, -0.5F, -0.25F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.75F, -0.25F, -0.5F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F); // Import
        gunModel[432].setRotationPoint(82.5F, -47F, -1F);

        gunModel[433].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F); // Import
        gunModel[433].setRotationPoint(82F, -47.5F, -0.5F);

        gunModel[434].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.0F, -0.2F, -0.2F, 0.25F, -0.2F, -0.2F, 0.25F, -0.2F, -0.2F, 0.25F, -0.2F, -0.2F, 0.25F, -0.2F); // Import
        gunModel[434].setRotationPoint(82F, -48.5F, -0.5F);

        gunModel[435].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[435].setRotationPoint(-4F, -47F, -1F);

        gunModel[436].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F); // Import
        gunModel[436].setRotationPoint(-4.5F, -46.25F, -2.5F);

        gunModel[437].addShapeBox(0F, 0F, 0F, 2, 1, 5, 0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F); // Import
        gunModel[437].setRotationPoint(-4.5F, -46.75F, -2.5F);

        gunModel[438].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        gunModel[438].setRotationPoint(-4F, -49F, -1F);

        gunModel[439].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[439].setRotationPoint(-4F, -48.5F, -1F);

        gunModel[440].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[440].setRotationPoint(-4F, -48.5F, 0.5F);

        gunModel[441].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[441].setRotationPoint(-4F, -48.5F, -0.5F);

        gunModel[442].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F); // Import
        gunModel[442].setRotationPoint(-4F, -48.5F, -0.5F);

        gunModel[443].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        gunModel[443].setRotationPoint(-4F, -48.5F, -0.5F);

        gunModel[444].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -1.0F, -0.75F, 0.0F, -1.0F, -0.75F); // Import
        gunModel[444].setRotationPoint(-4F, -48.5F, -0.5F);

        gunModel[445].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[445].setRotationPoint(-5F, -47F, -1F);

        gunModel[446].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, -0.75F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.75F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        gunModel[446].setRotationPoint(-6F, -47F, -1F);

        gunModel[447].addShapeBox(0F, 0F, 0F, 34, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[447].setRotationPoint(-61.25F, -37.5F, -4.5F);

        gunModel[448].addShapeBox(0F, 0F, 0F, 26, 2, 9, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[448].setRotationPoint(-60.25F, -35.5F, -4.5F);

        gunModel[449].addShapeBox(0F, 0F, 0F, 39, 2, 9, 0F, 0.0F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, 1.5F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, -4.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[449].setRotationPoint(-61.25F, -39.5F, -4.5F);

        gunModel[450].addShapeBox(0F, 0F, 0F, 40, 2, 7, 0F, 0.0F, -0.75F, -2.0F, 2.0F, -0.75F, -2.0F, 2.0F, -0.75F, -2.0F, 0.0F, -0.75F, -2.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[450].setRotationPoint(-61.25F, -41.5F, -3.5F);

        gunModel[451].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[451].setRotationPoint(68.75F, -40.75F, 6.75F);

        gunModel[452].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[452].setRotationPoint(72.75F, -40.75F, 6.75F);

        gunModel[453].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[453].setRotationPoint(76.75F, -40.75F, 6.75F);

        gunModel[454].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[454].setRotationPoint(80.75F, -40.75F, 6.75F);

        gunModel[455].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[455].setRotationPoint(84.75F, -40.75F, 6.75F);

        gunModel[456].addShapeBox(0F, 0F, 0F, 18, 6, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F); // Import
        gunModel[456].setRotationPoint(68.75F, -40.75F, -6.75F);

        gunModel[457].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[457].setRotationPoint(68.75F, -40.75F, -7.75F);

        gunModel[458].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[458].setRotationPoint(72.75F, -40.75F, -7.75F);

        gunModel[459].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[459].setRotationPoint(76.75F, -40.75F, -7.75F);

        gunModel[460].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[460].setRotationPoint(80.75F, -40.75F, -7.75F);

        gunModel[461].addShapeBox(0F, 0F, 0F, 2, 6, 1, 0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[461].setRotationPoint(84.75F, -40.75F, -7.75F);

        gunModel[462].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[462].setRotationPoint(3F, -46F, -3F);

        gunModel[463].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[463].setRotationPoint(7F, -46F, -3F);

        gunModel[464].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[464].setRotationPoint(11F, -46F, -3F);

        gunModel[465].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[465].setRotationPoint(15F, -46F, -3F);

        gunModel[466].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[466].setRotationPoint(19F, -46F, -3F);

        gunModel[467].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[467].setRotationPoint(23F, -46F, -3F);

        gunModel[468].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[468].setRotationPoint(27F, -46F, -3F);

        gunModel[469].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[469].setRotationPoint(31F, -46F, -3F);

        gunModel[470].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[470].setRotationPoint(35F, -46F, -3F);

        gunModel[471].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[471].setRotationPoint(39F, -46F, -3F);

        gunModel[472].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[472].setRotationPoint(43F, -46F, -3F);

        gunModel[473].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[473].setRotationPoint(47F, -46F, -3F);

        gunModel[474].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[474].setRotationPoint(51F, -46F, -3F);

        gunModel[475].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[475].setRotationPoint(55F, -46F, -3F);

        gunModel[476].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[476].setRotationPoint(59F, -46F, -3F);

        gunModel[477].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[477].setRotationPoint(63F, -46F, -3F);

        gunModel[478].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[478].setRotationPoint(67F, -46F, -3F);

        gunModel[479].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        gunModel[479].setRotationPoint(71F, -46F, -3F);


        defaultScopeModel = new ModelRendererTurbo[112];
        defaultScopeModel[0] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import
        defaultScopeModel[1] = new ModelRendererTurbo(this, 169, 33, textureX, textureY); // Import
        defaultScopeModel[2] = new ModelRendererTurbo(this, 225, 33, textureX, textureY); // Import
        defaultScopeModel[3] = new ModelRendererTurbo(this, 433, 17, textureX, textureY); // Import
        defaultScopeModel[4] = new ModelRendererTurbo(this, 457, 353, textureX, textureY); // Import
        defaultScopeModel[5] = new ModelRendererTurbo(this, 481, 353, textureX, textureY); // Import
        defaultScopeModel[6] = new ModelRendererTurbo(this, 249, 33, textureX, textureY); // Import
        defaultScopeModel[7] = new ModelRendererTurbo(this, 233, 33, textureX, textureY); // Import
        defaultScopeModel[8] = new ModelRendererTurbo(this, 273, 33, textureX, textureY); // Import
        defaultScopeModel[9] = new ModelRendererTurbo(this, 57, 33, textureX, textureY); // Import
        defaultScopeModel[10] = new ModelRendererTurbo(this, 481, 17, textureX, textureY); // Import
        defaultScopeModel[11] = new ModelRendererTurbo(this, 281, 33, textureX, textureY); // Import
        defaultScopeModel[12] = new ModelRendererTurbo(this, 73, 361, textureX, textureY); // Import
        defaultScopeModel[13] = new ModelRendererTurbo(this, 89, 33, textureX, textureY); // Import
        defaultScopeModel[14] = new ModelRendererTurbo(this, 297, 33, textureX, textureY); // Import
        defaultScopeModel[15] = new ModelRendererTurbo(this, 305, 33, textureX, textureY); // Import
        defaultScopeModel[16] = new ModelRendererTurbo(this, 329, 33, textureX, textureY); // Import
        defaultScopeModel[17] = new ModelRendererTurbo(this, 409, 33, textureX, textureY); // Import
        defaultScopeModel[18] = new ModelRendererTurbo(this, 417, 33, textureX, textureY); // Import
        defaultScopeModel[19] = new ModelRendererTurbo(this, 433, 33, textureX, textureY); // Import
        defaultScopeModel[20] = new ModelRendererTurbo(this, 441, 33, textureX, textureY); // Import
        defaultScopeModel[21] = new ModelRendererTurbo(this, 489, 153, textureX, textureY); // Import
        defaultScopeModel[22] = new ModelRendererTurbo(this, 457, 33, textureX, textureY); // Import
        defaultScopeModel[23] = new ModelRendererTurbo(this, 121, 49, textureX, textureY); // Import
        defaultScopeModel[24] = new ModelRendererTurbo(this, 161, 49, textureX, textureY); // Import
        defaultScopeModel[25] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Import
        defaultScopeModel[26] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        defaultScopeModel[27] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Import
        defaultScopeModel[28] = new ModelRendererTurbo(this, 289, 137, textureX, textureY); // Import
        defaultScopeModel[29] = new ModelRendererTurbo(this, 89, 145, textureX, textureY); // Import
        defaultScopeModel[30] = new ModelRendererTurbo(this, 209, 49, textureX, textureY); // Import
        defaultScopeModel[31] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Import
        defaultScopeModel[32] = new ModelRendererTurbo(this, 329, 49, textureX, textureY); // Import
        defaultScopeModel[33] = new ModelRendererTurbo(this, 353, 49, textureX, textureY); // Import
        defaultScopeModel[34] = new ModelRendererTurbo(this, 409, 49, textureX, textureY); // Import
        defaultScopeModel[35] = new ModelRendererTurbo(this, 433, 49, textureX, textureY); // Import
        defaultScopeModel[36] = new ModelRendererTurbo(this, 457, 49, textureX, textureY); // Import
        defaultScopeModel[37] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Import
        defaultScopeModel[38] = new ModelRendererTurbo(this, 65, 65, textureX, textureY); // Import
        defaultScopeModel[39] = new ModelRendererTurbo(this, 89, 65, textureX, textureY); // Import
        defaultScopeModel[40] = new ModelRendererTurbo(this, 113, 65, textureX, textureY); // Import
        defaultScopeModel[41] = new ModelRendererTurbo(this, 137, 65, textureX, textureY); // Import
        defaultScopeModel[42] = new ModelRendererTurbo(this, 161, 65, textureX, textureY); // Import
        defaultScopeModel[43] = new ModelRendererTurbo(this, 201, 41, textureX, textureY); // Import
        defaultScopeModel[44] = new ModelRendererTurbo(this, 1, 49, textureX, textureY); // Import
        defaultScopeModel[45] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Import
        defaultScopeModel[46] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Import
        defaultScopeModel[47] = new ModelRendererTurbo(this, 49, 57, textureX, textureY); // Import
        defaultScopeModel[48] = new ModelRendererTurbo(this, 265, 185, textureX, textureY); // Import
        defaultScopeModel[49] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Import
        defaultScopeModel[50] = new ModelRendererTurbo(this, 193, 65, textureX, textureY); // Import
        defaultScopeModel[51] = new ModelRendererTurbo(this, 201, 65, textureX, textureY); // Import
        defaultScopeModel[52] = new ModelRendererTurbo(this, 17, 361, textureX, textureY); // Import
        defaultScopeModel[53] = new ModelRendererTurbo(this, 105, 361, textureX, textureY); // Import
        defaultScopeModel[54] = new ModelRendererTurbo(this, 273, 65, textureX, textureY); // Import
        defaultScopeModel[55] = new ModelRendererTurbo(this, 225, 65, textureX, textureY); // Import
        defaultScopeModel[56] = new ModelRendererTurbo(this, 313, 65, textureX, textureY); // Import
        defaultScopeModel[57] = new ModelRendererTurbo(this, 321, 65, textureX, textureY); // Import
        defaultScopeModel[58] = new ModelRendererTurbo(this, 337, 65, textureX, textureY); // Import
        defaultScopeModel[59] = new ModelRendererTurbo(this, 345, 65, textureX, textureY); // Import
        defaultScopeModel[60] = new ModelRendererTurbo(this, 121, 369, textureX, textureY); // Import
        defaultScopeModel[61] = new ModelRendererTurbo(this, 361, 65, textureX, textureY); // Import
        defaultScopeModel[62] = new ModelRendererTurbo(this, 409, 65, textureX, textureY); // Import
        defaultScopeModel[63] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Import
        defaultScopeModel[64] = new ModelRendererTurbo(this, 433, 65, textureX, textureY); // Import
        defaultScopeModel[65] = new ModelRendererTurbo(this, 457, 65, textureX, textureY); // Import
        defaultScopeModel[66] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Import
        defaultScopeModel[67] = new ModelRendererTurbo(this, 481, 65, textureX, textureY); // Import
        defaultScopeModel[68] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import
        defaultScopeModel[69] = new ModelRendererTurbo(this, 489, 209, textureX, textureY); // Import
        defaultScopeModel[70] = new ModelRendererTurbo(this, 33, 73, textureX, textureY); // Import
        defaultScopeModel[71] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Import
        defaultScopeModel[72] = new ModelRendererTurbo(this, 129, 81, textureX, textureY); // Import
        defaultScopeModel[73] = new ModelRendererTurbo(this, 465, 97, textureX, textureY); // Import
        defaultScopeModel[74] = new ModelRendererTurbo(this, 457, 161, textureX, textureY); // Import
        defaultScopeModel[75] = new ModelRendererTurbo(this, 137, 169, textureX, textureY); // Import
        defaultScopeModel[76] = new ModelRendererTurbo(this, 473, 169, textureX, textureY); // Import
        defaultScopeModel[77] = new ModelRendererTurbo(this, 17, 161, textureX, textureY); // Import
        defaultScopeModel[78] = new ModelRendererTurbo(this, 441, 113, textureX, textureY); // Import
        defaultScopeModel[79] = new ModelRendererTurbo(this, 465, 113, textureX, textureY); // Import
        defaultScopeModel[80] = new ModelRendererTurbo(this, 417, 129, textureX, textureY); // Import
        defaultScopeModel[81] = new ModelRendererTurbo(this, 385, 257, textureX, textureY); // Import
        defaultScopeModel[82] = new ModelRendererTurbo(this, 145, 113, textureX, textureY); // Import
        defaultScopeModel[83] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Import
        defaultScopeModel[84] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Import
        defaultScopeModel[85] = new ModelRendererTurbo(this, 505, 65, textureX, textureY); // Import
        defaultScopeModel[86] = new ModelRendererTurbo(this, 241, 73, textureX, textureY); // Import
        defaultScopeModel[87] = new ModelRendererTurbo(this, 337, 121, textureX, textureY); // Import
        defaultScopeModel[88] = new ModelRendererTurbo(this, 441, 129, textureX, textureY); // Import
        defaultScopeModel[89] = new ModelRendererTurbo(this, 465, 129, textureX, textureY); // Import
        defaultScopeModel[90] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Import
        defaultScopeModel[91] = new ModelRendererTurbo(this, 1, 129, textureX, textureY); // Import
        defaultScopeModel[92] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Import
        defaultScopeModel[93] = new ModelRendererTurbo(this, 185, 81, textureX, textureY); // Import
        defaultScopeModel[94] = new ModelRendererTurbo(this, 401, 1, textureX, textureY); // Import
        defaultScopeModel[95] = new ModelRendererTurbo(this, 473, 25, textureX, textureY); // Import
        defaultScopeModel[96] = new ModelRendererTurbo(this, 241, 81, textureX, textureY); // Import
        defaultScopeModel[97] = new ModelRendererTurbo(this, 273, 81, textureX, textureY); // Import
        defaultScopeModel[98] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        defaultScopeModel[99] = new ModelRendererTurbo(this, 481, 81, textureX, textureY); // Import
        defaultScopeModel[100] = new ModelRendererTurbo(this, 81, 97, textureX, textureY); // Import
        defaultScopeModel[101] = new ModelRendererTurbo(this, 177, 97, textureX, textureY); // Import
        defaultScopeModel[102] = new ModelRendererTurbo(this, 505, 105, textureX, textureY); // Import
        defaultScopeModel[103] = new ModelRendererTurbo(this, 409, 41, textureX, textureY); // Import
        defaultScopeModel[104] = new ModelRendererTurbo(this, 121, 137, textureX, textureY); // Import
        defaultScopeModel[105] = new ModelRendererTurbo(this, 145, 137, textureX, textureY); // Import
        defaultScopeModel[106] = new ModelRendererTurbo(this, 169, 137, textureX, textureY); // Import
        defaultScopeModel[107] = new ModelRendererTurbo(this, 193, 137, textureX, textureY); // Import
        defaultScopeModel[108] = new ModelRendererTurbo(this, 217, 137, textureX, textureY); // Import
        defaultScopeModel[109] = new ModelRendererTurbo(this, 241, 137, textureX, textureY); // Import
        defaultScopeModel[110] = new ModelRendererTurbo(this, 265, 137, textureX, textureY); // Import
        defaultScopeModel[111] = new ModelRendererTurbo(this, 201, 33, textureX, textureY); // Import

        defaultScopeModel[0].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        defaultScopeModel[0].setRotationPoint(67.75F, -44F, -4F);

        defaultScopeModel[1].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[1].setRotationPoint(62.25F, -45.5F, -4F);

        defaultScopeModel[2].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[2].setRotationPoint(62.75F, -45.5F, -4F);

        defaultScopeModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[3].setRotationPoint(63.25F, -44.5F, -4F);

        defaultScopeModel[4].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.5F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[4].setRotationPoint(68.75F, -48F, -4F);

        defaultScopeModel[5].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[5].setRotationPoint(67.75F, -48F, -4F);

        defaultScopeModel[6].addShapeBox(0F, 0F, 0F, 3, 5, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[6].setRotationPoint(64.75F, -48F, -3.5F);

        defaultScopeModel[7].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[7].setRotationPoint(63.75F, -48F, -3.5F);

        defaultScopeModel[8].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[8].setRotationPoint(62.75F, -48F, -3.5F);

        defaultScopeModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        defaultScopeModel[9].setRotationPoint(61.75F, -47F, -3.5F);

        defaultScopeModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[10].setRotationPoint(66.25F, -44.5F, -4F);

        defaultScopeModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[11].setRotationPoint(66.75F, -45.5F, -4F);

        defaultScopeModel[12].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[12].setRotationPoint(67.75F, -45.5F, -4F);

        defaultScopeModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[13].setRotationPoint(65.25F, -44.5F, -4F);

        defaultScopeModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[14].setRotationPoint(64.25F, -44.5F, -4F);

        defaultScopeModel[15].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[15].setRotationPoint(64.75F, -48F, -4.5F);

        defaultScopeModel[16].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[16].setRotationPoint(63.25F, -46.5F, -4.5F);

        defaultScopeModel[17].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[17].setRotationPoint(64.75F, -45F, -4.5F);

        defaultScopeModel[18].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[18].setRotationPoint(64.75F, -45F, -5F);

        defaultScopeModel[19].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[19].setRotationPoint(64.75F, -48F, -5F);

        defaultScopeModel[20].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[20].setRotationPoint(64.75F, -46.5F, -5F);

        defaultScopeModel[21].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[21].setRotationPoint(62.25F, -44.5F, -2F);

        defaultScopeModel[22].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[22].setRotationPoint(68.25F, -44F, -4.75F);

        defaultScopeModel[23].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[23].setRotationPoint(68.25F, -46F, -4.75F);

        defaultScopeModel[24].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[24].setRotationPoint(68.25F, -45F, -4.75F);

        defaultScopeModel[25].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        defaultScopeModel[25].setRotationPoint(67.75F, -43.5F, 2F);

        defaultScopeModel[26].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[26].setRotationPoint(63.25F, -46F, -2.5F);

        defaultScopeModel[27].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[27].setRotationPoint(63.25F, -45.5F, -2.5F);

        defaultScopeModel[28].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[28].setRotationPoint(63.25F, -47F, -2.5F);

        defaultScopeModel[29].addShapeBox(0F, 0F, 0F, 4, 3, 4, 0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[29].setRotationPoint(63.25F, -50.5F, -2F);

        defaultScopeModel[30].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.75F, 0.5F, 0.0F, -0.75F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[30].setRotationPoint(63.25F, -51.5F, 1F);

        defaultScopeModel[31].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, 0.25F, 0.0F, 0.5F, 0.25F, 0.0F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F, -0.5F, 0.25F, 0.0F, -0.5F, 0.25F); // Import
        defaultScopeModel[31].setRotationPoint(63.25F, -52.5F, 1.5F);

        defaultScopeModel[32].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, -0.4F, 0.0F, 0.25F, -0.4F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[32].setRotationPoint(63.25F, -53.5F, 2F);

        defaultScopeModel[33].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.75F, 0.5F, 0.5F, -0.75F, 0.5F, 0.5F, -0.75F, 0.25F, -0.6F, -0.75F, 0.25F, -0.6F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F); // Import
        defaultScopeModel[33].setRotationPoint(63.25F, -54.25F, 1.5F);

        defaultScopeModel[34].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[34].setRotationPoint(63.25F, -52F, 1.5F);

        defaultScopeModel[35].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.5F, 0.25F, 0.5F, 0.5F, 0.25F, 0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, 0.25F, 0.5F, -0.5F, 0.25F, 0.5F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F); // Import
        defaultScopeModel[35].setRotationPoint(63.25F, -52.5F, -2.5F);

        defaultScopeModel[36].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.25F, -0.4F, 0.0F, 0.25F, -0.4F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[36].setRotationPoint(63.25F, -53.5F, -3F);

        defaultScopeModel[37].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, -0.75F, 0.25F, -0.6F, -0.75F, 0.25F, -0.6F, -0.75F, 0.5F, 0.5F, -0.75F, 0.5F, 0.5F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, 0.1F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[37].setRotationPoint(63.25F, -54.25F, -2.5F);

        defaultScopeModel[38].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.25F, 0.5F, 0.0F, 0.25F, 0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[38].setRotationPoint(63.25F, -52F, -2.5F);

        defaultScopeModel[39].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[39].setRotationPoint(63.25F, -51.5F, -2F);

        defaultScopeModel[40].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[40].setRotationPoint(62.75F, -46.5F, 2F);

        defaultScopeModel[41].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[41].setRotationPoint(62.75F, -47.5F, 2F);

        defaultScopeModel[42].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -1.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import
        defaultScopeModel[42].setRotationPoint(62.75F, -48.5F, 2F);

        defaultScopeModel[43].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[43].setRotationPoint(65F, -51.75F, -1F);

        defaultScopeModel[44].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F); // Import
        defaultScopeModel[44].setRotationPoint(64.5F, -51.75F, -1F);

        defaultScopeModel[45].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.75F, -0.25F, 0.0F, -0.25F); // Import
        defaultScopeModel[45].setRotationPoint(65.5F, -51.75F, -1F);

        defaultScopeModel[46].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, -0.25F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F, -0.1F, 0.0F, -0.1F); // Import
        defaultScopeModel[46].setRotationPoint(65F, -52.75F, -0.5F);

        defaultScopeModel[47].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.0F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F, -0.25F, 0.25F, -0.25F); // Import
        defaultScopeModel[47].setRotationPoint(65F, -53.75F, -0.5F);

        defaultScopeModel[48].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        defaultScopeModel[48].setRotationPoint(62.75F, -43F, -4F);

        defaultScopeModel[49].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[49].setRotationPoint(4.25F, -45.5F, -4F);

        defaultScopeModel[50].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        defaultScopeModel[50].setRotationPoint(4.75F, -45.5F, -4F);

        defaultScopeModel[51].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[51].setRotationPoint(5.25F, -44.5F, -4F);

        defaultScopeModel[52].addShapeBox(0F, 0F, 0F, 3, 2, 8, 0F, 0.5F, 0.5F, 0.0F, 0.0F, -2.0F, 0.0F, 0.0F, -2.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[52].setRotationPoint(10.75F, -48F, -4F);

        defaultScopeModel[53].addShapeBox(0F, 0F, 0F, 1, 2, 8, 0F, 0.0F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, -0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[53].setRotationPoint(9.75F, -48F, -4F);

        defaultScopeModel[54].addShapeBox(0F, 0F, 0F, 3, 5, 1, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[54].setRotationPoint(6.75F, -48F, -3.5F);

        defaultScopeModel[55].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[55].setRotationPoint(5.75F, -48F, -3.5F);

        defaultScopeModel[56].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0.0F, -1.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, -1.25F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        defaultScopeModel[56].setRotationPoint(4.75F, -48F, -3.5F);

        defaultScopeModel[57].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, -0.5F, -1.5F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.5F, -0.5F, -1.5F, 0.5F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.5F, -0.5F, -0.5F, 0.5F); // Import
        defaultScopeModel[57].setRotationPoint(3.75F, -47F, -3.5F);

        defaultScopeModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, 0.25F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[58].setRotationPoint(8.25F, -44.5F, -4F);

        defaultScopeModel[59].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, -0.5F, -0.75F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, -0.5F, -0.75F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[59].setRotationPoint(8.75F, -45.5F, -4F);

        defaultScopeModel[60].addShapeBox(0F, 0F, 0F, 4, 2, 8, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[60].setRotationPoint(9.75F, -45.5F, -4F);

        defaultScopeModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F); // Import
        defaultScopeModel[61].setRotationPoint(7.25F, -44.5F, -4F);

        defaultScopeModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, -0.75F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[62].setRotationPoint(6.25F, -44.5F, -4F);

        defaultScopeModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[63].setRotationPoint(6.75F, -48F, -4.5F);

        defaultScopeModel[64].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[64].setRotationPoint(5.25F, -46.5F, -4.5F);

        defaultScopeModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[65].setRotationPoint(6.75F, -45F, -4.5F);

        defaultScopeModel[66].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F); // Import
        defaultScopeModel[66].setRotationPoint(6.75F, -45F, -5F);

        defaultScopeModel[67].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.25F, -0.25F, -0.5F, 0.25F, -0.25F, -0.5F, 0.25F, 0.25F, 0.0F, 0.25F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[67].setRotationPoint(6.75F, -48F, -5F);

        defaultScopeModel[68].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F, 1.25F, 0.25F, -0.5F, 1.25F, 0.25F, -0.5F, 1.75F, 0.25F, 0.0F, 1.75F, 0.25F, 0.0F); // Import
        defaultScopeModel[68].setRotationPoint(6.75F, -46.5F, -5F);

        defaultScopeModel[69].addShapeBox(0F, 0F, 0F, 6, 1, 4, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[69].setRotationPoint(4.25F, -44.5F, -2F);

        defaultScopeModel[70].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[70].setRotationPoint(10.25F, -44F, -4.75F);

        defaultScopeModel[71].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[71].setRotationPoint(10.25F, -46F, -4.75F);

        defaultScopeModel[72].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[72].setRotationPoint(10.25F, -45F, -4.75F);

        defaultScopeModel[73].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        defaultScopeModel[73].setRotationPoint(9.75F, -43.5F, 2F);

        defaultScopeModel[74].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.5F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[74].setRotationPoint(5.25F, -46F, -2.5F);

        defaultScopeModel[75].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, 0.5F, 0.0F, -0.25F, -1.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[75].setRotationPoint(5.25F, -45.5F, -2.5F);

        defaultScopeModel[76].addShapeBox(0F, 0F, 0F, 4, 1, 5, 0F, 0.0F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.5F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F); // Import
        defaultScopeModel[76].setRotationPoint(5.25F, -47F, -2.5F);

        defaultScopeModel[77].addShapeBox(0F, 0F, 0F, 4, 1, 4, 0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        defaultScopeModel[77].setRotationPoint(5.25F, -48.5F, -2F);

        defaultScopeModel[78].addShapeBox(0F, 0F, 0F, 5, 2, 2, 0F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[78].setRotationPoint(4.75F, -46.5F, 2F);

        defaultScopeModel[79].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F); // Import
        defaultScopeModel[79].setRotationPoint(4.75F, -47.5F, 2F);

        defaultScopeModel[80].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, -1.5F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, 0.0F, -0.5F, -0.25F, -1.5F, -0.5F, -0.25F, -0.75F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, -0.75F, 0.0F, -0.25F); // Import
        defaultScopeModel[80].setRotationPoint(4.75F, -48.5F, 2F);

        defaultScopeModel[81].addShapeBox(0F, 0F, 0F, 9, 1, 2, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        defaultScopeModel[81].setRotationPoint(4.75F, -43F, -4F);

        defaultScopeModel[82].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[82].setRotationPoint(5.25F, -51F, -3.25F);

        defaultScopeModel[83].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[83].setRotationPoint(6.25F, -53F, -3.25F);

        defaultScopeModel[84].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[84].setRotationPoint(5.25F, -54F, -3.25F);

        defaultScopeModel[85].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[85].setRotationPoint(5.75F, -52F, -3.25F);

        defaultScopeModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[86].setRotationPoint(5.75F, -53F, -3.25F);

        defaultScopeModel[87].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        defaultScopeModel[87].setRotationPoint(5.25F, -51F, 2.25F);

        defaultScopeModel[88].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 1.0F, 0.25F, 0.5F, 1.0F, 0.25F, 0.5F, 1.0F, -0.25F, 0.0F, 1.0F, -0.25F, 0.0F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        defaultScopeModel[88].setRotationPoint(5.25F, -49.5F, -3F);

        defaultScopeModel[89].addShapeBox(0F, 0F, 0F, 4, 1, 1, 0F, 0.0F, 1.0F, -0.25F, 0.5F, 1.0F, -0.25F, 0.5F, 1.0F, 0.25F, 0.0F, 1.0F, 0.25F, 0.0F, -0.5F, 1.0F, 0.5F, -0.5F, 1.0F, 0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -1.0F); // Import
        defaultScopeModel[89].setRotationPoint(5.25F, -49.5F, 2F);

        defaultScopeModel[90].addShapeBox(0F, 0F, 0F, 3, 2, 1, 0F, 0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[90].setRotationPoint(6.25F, -53F, 2.25F);

        defaultScopeModel[91].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, -1.0F, 0.5F, 0.0F, -0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[91].setRotationPoint(5.25F, -54F, 2.25F);

        defaultScopeModel[92].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.5F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.5F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[92].setRotationPoint(5.75F, -52F, 2.25F);

        defaultScopeModel[93].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.5F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.5F, -1.0F, 0.0F); // Import
        defaultScopeModel[93].setRotationPoint(5.75F, -53F, 2.25F);

        defaultScopeModel[94].addShapeBox(0F, 0F, 0F, 1, 1, 5, 0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, 0.0F, -0.15F, -0.15F, -0.5F, -0.15F, -0.15F, -0.5F); // Import
        defaultScopeModel[94].setRotationPoint(6.75F, -51.15F, -2.25F);

        defaultScopeModel[95].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.15F, -0.125F, 0.0F, -0.15F, -0.125F, 0.0F, -0.15F, -0.125F, -0.5F, -0.15F, -0.125F, -0.5F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F, 0.0F, -0.15F, 0.15F, -0.5F, -0.15F, 0.15F, -0.5F); // Import
        defaultScopeModel[95].setRotationPoint(6.75F, -52.15F, -1.25F);

        defaultScopeModel[96].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, -0.5F); // Import
        defaultScopeModel[96].setRotationPoint(6.75F, -53.15F, -1.25F);

        defaultScopeModel[97].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.5F, -0.15F, 0.125F, -0.5F); // Import
        defaultScopeModel[97].setRotationPoint(6.75F, -53.15F, 0.75F);

        defaultScopeModel[98].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.15F, -0.375F, -0.5F, -0.15F, -0.375F, -0.5F, -0.15F, -0.375F, -1.0F, -0.15F, -0.375F, -1.0F, -0.15F, -0.125F, 0.0F, -0.15F, -0.125F, 0.0F, -0.15F, -0.125F, -0.5F, -0.15F, -0.125F, -0.5F); // Import
        defaultScopeModel[98].setRotationPoint(6.75F, -54.15F, -1.25F);

        defaultScopeModel[99].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, 0.0F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F); // Import
        defaultScopeModel[99].setRotationPoint(6.75F, -53.15F, -0.25F);

        defaultScopeModel[100].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, -1.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, -0.75F); // Import
        defaultScopeModel[100].setRotationPoint(6.75F, -53.15F, -0.75F);

        defaultScopeModel[101].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, 0.0F); // Import
        defaultScopeModel[101].setRotationPoint(6.75F, -53.15F, -0.25F);

        defaultScopeModel[102].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, 0.0F, -0.15F, 0.125F, -0.75F, -0.15F, 0.125F, -0.75F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, 0.0F, -0.15F, -0.875F, -1.0F, -0.15F, -0.875F, -1.0F); // Import
        defaultScopeModel[102].setRotationPoint(6.75F, -53.15F, -0.75F);

        defaultScopeModel[103].addShapeBox(0F, 0F, 0F, 1, 1, 3, 0F, -0.5F, -0.125F, 0.0F, 0.0F, 0.375F, 0.0F, 0.0F, 0.375F, -0.5F, -0.5F, -0.125F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F); // Import
        defaultScopeModel[103].setRotationPoint(5.9F, -51.65F, -1.25F);

        defaultScopeModel[104].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.0F, 0.5F, -0.15F, 0.5F, 0.5F, -0.15F, 0.5F, 0.5F, 1.85F, 0.0F, 0.5F, 1.85F, 0.0F, -0.5F, -1.0F, 0.5F, -0.5F, -1.0F, 0.5F, -0.5F, 1.0F, 0.0F, -0.5F, 1.0F); // Import
        defaultScopeModel[104].setRotationPoint(5.25F, -49.5F, -2F);

        defaultScopeModel[105].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[105].setRotationPoint(5.25F, -52.5F, 3.25F);

        defaultScopeModel[106].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[106].setRotationPoint(5.25F, -51.5F, 3.25F);

        defaultScopeModel[107].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[107].setRotationPoint(5.25F, -53.5F, 3.25F);

        defaultScopeModel[108].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[108].setRotationPoint(5.25F, -52.5F, -3.5F);

        defaultScopeModel[109].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[109].setRotationPoint(5.25F, -51.5F, -3.5F);

        defaultScopeModel[110].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.75F, 0.0F, 0.0F, -0.75F); // Import
        defaultScopeModel[110].setRotationPoint(5.25F, -53.5F, -3.5F);

        defaultScopeModel[111].addShapeBox(0F, 0F, 0F, 4, 1, 2, 0F, 0.5F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.5F, 0.5F, 0.0F, 0.5F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.5F, -0.5F, 0.0F); // Import
        defaultScopeModel[111].setRotationPoint(9.75F, -44F, -4F);


        ammoModel = new ModelRendererTurbo[17];
        ammoModel[0] = new ModelRendererTurbo(this, 465, 369, textureX, textureY); // Import
        ammoModel[1] = new ModelRendererTurbo(this, 1, 377, textureX, textureY); // Import
        ammoModel[2] = new ModelRendererTurbo(this, 73, 377, textureX, textureY); // Import
        ammoModel[3] = new ModelRendererTurbo(this, 97, 377, textureX, textureY); // Import
        ammoModel[4] = new ModelRendererTurbo(this, 321, 369, textureX, textureY); // Import
        ammoModel[5] = new ModelRendererTurbo(this, 145, 377, textureX, textureY); // Import
        ammoModel[6] = new ModelRendererTurbo(this, 177, 377, textureX, textureY); // Import
        ammoModel[7] = new ModelRendererTurbo(this, 73, 345, textureX, textureY); // Import
        ammoModel[8] = new ModelRendererTurbo(this, 41, 161, textureX, textureY); // Import
        ammoModel[9] = new ModelRendererTurbo(this, 345, 257, textureX, textureY); // Import
        ammoModel[10] = new ModelRendererTurbo(this, 305, 161, textureX, textureY); // Import
        ammoModel[11] = new ModelRendererTurbo(this, 241, 289, textureX, textureY); // Import
        ammoModel[12] = new ModelRendererTurbo(this, 329, 161, textureX, textureY); // Import
        ammoModel[13] = new ModelRendererTurbo(this, 273, 289, textureX, textureY); // Import
        ammoModel[14] = new ModelRendererTurbo(this, 361, 161, textureX, textureY); // Import
        ammoModel[15] = new ModelRendererTurbo(this, 497, 361, textureX, textureY); // Import
        ammoModel[16] = new ModelRendererTurbo(this, 217, 377, textureX, textureY); // Import

        ammoModel[0].addShapeBox(0F, 0F, 0F, 7, 23, 6, 0F, -4.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, 5.0F, 0.0F, 0.0F, -4.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F); // Import
        ammoModel[0].setRotationPoint(-2.25F, -25.75F, -3F);

        ammoModel[1].addShapeBox(0F, 0F, 0F, 7, 17, 7, 0F, 0.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F); // Import
        ammoModel[1].setRotationPoint(-3.25F, -2.75F, -3.5F);

        ammoModel[2].addShapeBox(0F, 0F, 0F, 1, 17, 7, 0F, -1.0F, 0.0F, 0.0F, 1.0F, 0.0F, -1.0F, 1.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, 3.0F, 0.0F, 0.0F, -3.0F, 0.0F, -1.0F, -3.0F, 0.0F, -1.0F, 3.0F, 0.0F, 0.0F); // Import
        ammoModel[2].setRotationPoint(3.75F, -2.75F, -3.5F);

        ammoModel[3].addShapeBox(0F, 0F, 0F, 1, 17, 7, 0F, -1.0F, 0.0F, -1.0F, 1.0F, 0.0F, 0.0F, 1.0F, 0.0F, 0.0F, -1.0F, 0.0F, -1.0F, 3.0F, 0.0F, -1.0F, -3.0F, 0.0F, 0.0F, -3.0F, 0.0F, 0.0F, 3.0F, 0.0F, -1.0F); // Import
        ammoModel[3].setRotationPoint(-5.25F, -2.75F, -3.5F);

        ammoModel[4].addShapeBox(0F, 0F, 0F, 8, 1, 7, 0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        ammoModel[4].setRotationPoint(-7.25F, 14.25F, -3.5F);

        ammoModel[5].addShapeBox(0F, 0F, 0F, 8, 2, 7, 0F, 0.5F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -1.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F); // Import
        ammoModel[5].setRotationPoint(-7.25F, 14.25F, -3.5F);

        ammoModel[6].addShapeBox(0F, 0F, 0F, 10, 1, 7, 0F, 0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.5F, -0.5F, -0.5F); // Import
        ammoModel[6].setRotationPoint(-7.25F, 16.25F, -3.5F);

        ammoModel[7].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[7].setRotationPoint(0.75F, 14.25F, -3.5F);

        ammoModel[8].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F); // Import
        ammoModel[8].setRotationPoint(2.25F, 13.75F, -3.5F);

        ammoModel[9].addShapeBox(0F, 0F, 0F, 1, 2, 7, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[9].setRotationPoint(2.25F, 14.75F, -3.5F);

        ammoModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -1.0F, -0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -0.5F); // Import
        ammoModel[10].setRotationPoint(2.25F, 16.25F, -3.5F);

        ammoModel[11].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F); // Import
        ammoModel[11].setRotationPoint(0.75F, 13.75F, -3.5F);

        ammoModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F); // Import
        ammoModel[12].setRotationPoint(-8.75F, 13.75F, -3.5F);

        ammoModel[13].addShapeBox(0F, 0F, 0F, 1, 2, 7, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F); // Import
        ammoModel[13].setRotationPoint(-8.75F, 14.75F, -3.5F);

        ammoModel[14].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -1.0F, 0.0F, -0.5F, -0.5F, 0.0F, -0.5F, -0.5F, -0.5F, -0.5F, -1.0F); // Import
        ammoModel[14].setRotationPoint(-8.75F, 16.25F, -3.5F);

        ammoModel[15].addShapeBox(0F, 0F, 0F, 1, 23, 6, 0F, -4.25F, 0.0F, -0.75F, 4.0F, 0.0F, 0.0F, 4.0F, 0.0F, 0.0F, -4.25F, 0.0F, -0.75F, 0.75F, 0.0F, -0.75F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.75F, 0.0F, -0.75F); // Import
        ammoModel[15].setRotationPoint(-3.25F, -25.75F, -3F);

        ammoModel[16].addShapeBox(0F, 0F, 0F, 1, 23, 6, 0F, -4.25F, 0.0F, 0.0F, 4.0F, 0.0F, -0.75F, 4.0F, 0.0F, -0.75F, -4.25F, 0.0F, 0.0F, 0.75F, 0.0F, 0.0F, -1.0F, 0.0F, -0.75F, -1.0F, 0.0F, -0.75F, 0.75F, 0.0F, 0.0F); // Import
        ammoModel[16].setRotationPoint(5.5F, -25.75F, -3F);


        slideModel = new ModelRendererTurbo[14];
        slideModel[0] = new ModelRendererTurbo(this, 137, 265, textureX, textureY); // Import
        slideModel[1] = new ModelRendererTurbo(this, 225, 89, textureX, textureY); // Import
        slideModel[2] = new ModelRendererTurbo(this, 217, 113, textureX, textureY); // Import
        slideModel[3] = new ModelRendererTurbo(this, 273, 73, textureX, textureY); // Import
        slideModel[4] = new ModelRendererTurbo(this, 17, 145, textureX, textureY); // Import
        slideModel[5] = new ModelRendererTurbo(this, 41, 145, textureX, textureY); // Import
        slideModel[6] = new ModelRendererTurbo(this, 505, 121, textureX, textureY); // Import
        slideModel[7] = new ModelRendererTurbo(this, 89, 129, textureX, textureY); // Import
        slideModel[8] = new ModelRendererTurbo(this, 65, 145, textureX, textureY); // Import
        slideModel[9] = new ModelRendererTurbo(this, 337, 145, textureX, textureY); // Import
        slideModel[10] = new ModelRendererTurbo(this, 401, 129, textureX, textureY); // Import
        slideModel[11] = new ModelRendererTurbo(this, 489, 137, textureX, textureY); // Import
        slideModel[12] = new ModelRendererTurbo(this, 505, 137, textureX, textureY); // Import
        slideModel[13] = new ModelRendererTurbo(this, 1, 145, textureX, textureY); // Import

        slideModel[0].addShapeBox(0F, 0F, 0F, 14, 4, 3, 0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F); // Import
        slideModel[0].setRotationPoint(1F, -41F, -3.75F);

        slideModel[1].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.75F, -1.0F, -0.25F, 0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, 0.75F, -1.0F); // Import
        slideModel[1].setRotationPoint(28.75F, -41F, 4.5F);

        slideModel[2].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[2].setRotationPoint(30.75F, -41F, 4.5F);

        slideModel[3].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[3].setRotationPoint(32.75F, -41F, 4.5F);

        slideModel[4].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[4].setRotationPoint(30.75F, -42F, 4.5F);

        slideModel[5].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[5].setRotationPoint(30.75F, -40F, 4.5F);

        slideModel[6].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -0.5F); // Import
        slideModel[6].setRotationPoint(32.75F, -40F, 4.5F);

        slideModel[7].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, -1.0F, -1.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, 0.0F, 0.0F, 0.5F); // Import
        slideModel[7].setRotationPoint(32.75F, -42F, 4.5F);

        slideModel[8].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, -0.75F, -1.0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -0.5F, -0.25F, -0.25F, -1.0F); // Import
        slideModel[8].setRotationPoint(28.75F, -40F, 4.5F);

        slideModel[9].addShapeBox(0F, 0F, 0F, 2, 1, 2, 0F, -0.25F, -0.25F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, -1.0F, -0.25F, -0.25F, -1.0F, -0.25F, -0.75F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.5F, -0.25F, -0.75F, -1.0F); // Import
        slideModel[9].setRotationPoint(28.75F, -42F, 4.5F);

        slideModel[10].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F, 0.0F, -0.3F, 0.0F); // Import
        slideModel[10].setRotationPoint(31.25F, -41F, 2.5F);

        slideModel[11].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, -0.25F, -0.5F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F, 0.0F, -0.2F, 0.0F); // Import
        slideModel[11].setRotationPoint(31.25F, -41.5F, 2.5F);

        slideModel[12].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F, 0.0F, -0.25F, -0.2F, 0.0F, -0.25F, -0.2F, 0.0F, -0.25F, -0.2F, 0.0F, -0.25F, -0.2F, 0.0F); // Import
        slideModel[12].setRotationPoint(31.25F, -40.8F, 2.5F);

        slideModel[13].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, -0.5F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, -1.0F, -0.5F, 0.5F, -1.5F, -0.5F, 0.5F, 0.0F, -0.25F, 0.75F, 0.0F, -0.25F, 0.75F, -1.0F, -0.5F, 0.5F, -1.5F); // Import
        slideModel[13].setRotationPoint(28.25F, -41F, 4.5F);


        barrelAttachPoint = new Vector3f(96.75F / 16F, 37.25F / 16F, 0F / 16F);
        gadgetAttachPoint = new Vector3f(78F / 16F, 37.75F / 16F, -6.75F / 16F);
        scopeAttachPoint = new Vector3f(24F / 16F, 45F / 16F, 0F / 16F);
        gripAttachPoint = new Vector3f(71 / 16F, 24.5F / 16F, 0F / 16F);

        gunSlideDistance = 1.4F;
        gunOffset = -0.3F;
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80.0F, 50.0F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80.0F, 50.0F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85.0F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        translateAll(0F, 0F, 0F);

        zoomOffset = 0.3F;
        gunOffset = 0.05F;
        zoomOffsetY = -0.035F;
        flipAll();
    }
}